Veins of the Earth - a T-Engine module in development

K M katarzynamosz at gmail.com
Mon Dec 1 18:45:26 PST 2014


Terribly delayed 6.4 announcement:

So here's beta 6.4 "Still chasing Incursion".

Loads of content additions, AI fixes, UI improvements and loads of bugfixes.


Grab the standalone version from GitHub or Bitbucket or wait for ModDB.

CHANGELOG:
* bug fix - ID counters don't tick down anymore when resting
* bug fix - hunger is properly reduced when resting
* bug fix - typo in zone definitions re: marble wall
* bug fix - starting mundane items being unidentified
* bug fix - give poison vials their proper unided name
* bug fix - no longer logging off-screen combat or damage
* bug fix - nix all references to default ToME from options
* bug fix - item level feelings now working as intended
* bug fix - combat log now hints at damage reduction if present
* bug fix - anger on hit properly
* bug fix - templated critters can no longer exceed a zone's max CR cap
* bug fix - some templates were missing HD bonuses
* bug fix - fix otyugh, satyr, aranea, chaos beast, janni, arrowhawk, achaierai, barghest, vargouille; orc, kobold, goblin, human, drow, hobgoblin; shocker lizard, basilisk, bulette, giant owl, purple worm XP rewards
* bug fix - give the inevitables their feats
* bug fix - change spider eater, dragonne, goblin tile
* bug fix - UI issues upon loading premade chars (except minimap dot wrong color)
* bug fix - bring save formulas in line with expected d20 values
* bug fix - Bard has Will as a good save now, as intended

* update to T-Engine 1.2.4
* new terrain - torch, faerie lantern, pillar, rock pillar
* new tiles - doppelganger, tiger, cobra, constrictor, xorn, troll
* new spells - detect evil/good/chaos/law
* new templates - shaman, curate, half-fey; outlaw, brigand; veteran, elite, master, paragon, legendary; feral, dire; flame, earthen, gaseous, aqueous; three-eyed, pseudonatural from Incursion
* new monsters - jackal, mastiff from Incursion; hyena, short-faced hyena from PF
* new feat - Stunning Fist
* angels, fey and unicorn no longer hostile to good or neutral characters
* implemented bonus spells for high stats
* implemented Appraise & Listen skills
* implemented monk class features
* increased starting food amount
* increased XP rewards for low CR monsters in line with Pathfinder rewards
* death messages
* use ToME log functions
* add path string, emotes support
* adapt ToME panic code as an AI
* use an UIset based on Classic ToME
* appraise, craft and decipher script skills added
* add more flavors from Incursion (cloaks, bracers, boots, rings, amulets)
* add object tracker to debug menu
* add code for ID'ing item schools, Incursion-style
* add lesser vaults code
* add entry chamber and hells entry chamber from Incursion
* implement fasting for rangers, Incursion-style

Known problems:
* Summon Monster spell monster selection doesn't really do anything - the spell summons a wolf, regardless
* some players reported problems with keybinding screen - I would like an error report or part of the log
* beta 6.4 has an error in AI code, please download bleeding edge instead



More information about the roguelike-announce mailing list