Veins of the Earth - a T-Engine module in development

K M katarzynamosz at gmail.com
Fri Apr 18 11:18:38 PDT 2014


We're waiting for T-Engine 1.2.0 but it's still some time away and Easter is here!

Here's the beta 5! The code name has already been given :D!
Grab it from GitHub (https://github.com/Zireael07/The-Veins-of-the-Earth/releases/download/v.0.16.0-standalone/standalone.Veins.0.16.0.zip)  or Bitbucket or wait for the ModDB authorization.

CHANGELOG:

* bug fix - summon monster dialog no longer appears if NPCs are trying to use it
* bug fix - fix trying to perform calculations on nil stat_points
* bug fix - wands and scrolls being unusable (but they don't work 100% properly yet)
* bug fix - negative damage when DR x/- is applied
* bug fix - load penalty is no longer incorrectly applied to skills such as Diplomacy or Intuition
* bug fix - finished implementing ghoul touch spell

* chests (and mimics)!
* you can now buy and sell from shopkeepers!
* poisons! watch out for spiders and centipedes
* implemented sneak attack and added flanking code in
* monsters now flee if reduced to below 50% max hp
* spellbook screen now contains spell information in a separate column
* kill count screen implemented; item manager screen implemented but non-functional yet
* implemented Spellcraft
* drow and duergar got (some) spell-like abilities
* new tiles: chest, bolas, shuriken, iron door, warded door, darkwood door
*  new races: lizardfolk, kobold, orc
*  new class: shaman (a divine equivalent of a sorcerer)
*  new prestige classes: archmage, loremaster, blackguard, arcane archer
*  new spells: darkness, faerie fire, invisibility, light, charm person
*  character sheet now colors increased/decreased stats
*  can go back to rolling/buying stats screen from the load character screen
*  failure/success messages are now color-coded in log
*  log messages no longer tell you what exactly damaged you if you can't see the source actor
*  particle effects added to bleeding out and faerie fire



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