Legend of Siegfried 0.2.1 released

getter77 brian13137 at gmail.com
Sun Jan 8 18:28:51 PST 2012


http://legendofsiegfried.wordpress.com/

"The Legend of Siegfried 0.2.1 is now released!

Release summary:  bug fixes, AI improvements, new game settings and
documentation, more content

Changelog:

 * Added color-coding for various messages
 * Added Lone wolf background
 * Added stealth skill
 * Added Perception and Charisma attributes
 * Added in-game documentation system (press '?' at any pageable
information screen to get available contextual documentation;  view
all documentation by pressing '?' on the main play screen)
 * Added concentration skill
 * Added literacy feat
 * Added robes
 * Added quarter staves
 * Added Neophyte of Tali background
 * Added oil lanterns
 * Added black cave spiders, black bears, and vampire bats
 * Added responses to sound to AI
 * Added throwing daggers
 * Added to initial starting equipment
 * Added Nomad background
 * Added permanent body modifications
 * Added display of feats to character sheet
 * Added ability for extracting alchemy ingredients from corpses
 * Added recipe for distillation of black spider venom
 * Added content to one of the main quests
 * Added in-game option to change font/window size
 * Added new setting for font size, 'Font'; possible values are '8x13'
and '12x20'
 * Added two new settings, 'WindowWidth' and 'WindowHeight'
 * Allowed help at character generation (press '?')
 * Increased arrow speed
 * Made full text always display for attacks with non-standard weapons
 * Reworked experience and skill training
 * Autoexplore now prints a message on completion
 * Allowed wooden bridges to burn
 * Improved item weight display
 * Improved AI to seek out last sighted enemy
 * Improved AI to respond to heard noises
 * Improved AI reaction to ranged attacks
 * Improved description of large item stacks
 * Improved pageable text and made up and down arrow scroll one line
at a time
 * Improved default initialization attempts
 * Changed base regeneration rate
 * Allow any key for (more) now properly defaults to false
 * Reworked color stack of ASCII renderer to work correctly over
multiple lines
 * Fixed a bug that prevented ranged weapon damage from displaying
correctly
 * Fixed various bugs with bridges
 * Fixed poison stacking
 * Fixed a bug in handling dialogue trees
 * Fixed a bug where attributes weren't set for some monsters
 * Fixed a bug where NPCs wouldn't shoot their last bolt
 * Fixed a bug that prevented projectiles from passing over water
 * Fixed a bug with AI attempting to reload crossbows with arrows
equipped"


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