DoomRL 0.9.9.5 released!

Kornel Kisielewicz kornel.kisielewicz at gmail.com
Wed Jan 4 10:17:35 PST 2012


Ladies and Gentlemen of r.g.r.a!

DoomRL 0.9.9.5 has been RELEASED!

This is a special release, because finally DoomRL's world has gotten
the shape it was intended to have. While the number of levels got
reduced to 24, they are divided into three separate “episodes”, with
the grand finale in Dis, against the boss you've all asked about!

Apart from the new layout, the AI got its revamp finished — most of
the beings now have a new (hopefully smarter) AI! Also present in this
version are two new Challenges and a lot of tweaks to the Badge
system, new powerup and a ton of tweaks and fixes!

Grab it while it's hot on the official website!

http://doom.chaosforge.org/

However, before you do, please take a moment and Like! our brand new
Offical Facebook Page ( https://www.facebook.com/ChaosForge ), and if
you didn't before, follow ChaosForge (@chaosforge_org) and my humble
self (@epyoncf) on Twitter to stay fully informed of the next
GRAPHICAL release!

Yes, the graphical version you all waited for is almost ready. Even
more! ChaosForge Supporters have already been granted access to
0.9.9.5 graphical version beta. So if you can't wait, donate now,
become a Supporter and enjoy the graphical beta! Even if ASCII is your
game, take a moment and Support us, for DoomRL is happening only
thanks to you!

http://forum.chaosforge.org/index.php?action=treasury

Downloads for Windows, Linux (both 32 and 64 bit) and 64 bit MacOS X
are provided (the last one should be still considered a bit unstable).
All versions include sound, no-sound versions (if requested) will
appear with the next version.

Download the new version to jump into the fun, or join us on IRC
( #chaosforge on QuakeNet ) or the Forum ( http://forum.chaosforge.org/
)to celebrate, or read further!

DoomRL 0.9.9.6 work has begun, and a great release it will be! The
next version will be the first with graphics support, with an epic
tileset from Derek Yu. DoomRL 0.9.9.6 will be released earlier than
the usual release schedule -- expect it before March, maybe even in
the middle of February! Or if you can't wait, donate, and see the
future now!

Keep your eyes open also for a new version of every ChaosForge
roguelike -- while there have been no official releases, a lot of work
went into AliensRL, DiabloRL and Berserk!. Each of them will have a
breakthrough release in the first half of this year -- no one shall be
left behind!

Happy New Year to everyone, the Forge will be strongly with you in
2012!

Full changelist follows...

DoomRL v.0.9.9.5
[new] -- TR#---: 3*8 levels, Phobos Anomaly, Tower of Babel and Dis as
"episode" end levels
[new] -- TR#---: New BOSS!
[new] -- TR#---: New Arch-Vile AI, also damage changed to 20 fire-
based
[new] -- TR#---: New Mancubus AI
[new] -- TR#---: The Brick Song by Simon Volpert added as Wall
soundtrack!
[new] -- TR#---: new config option "MorePrompt" allowing to turn off
confirm on too many msg (kornel)
[new] -- TR#---: Angel of Confidence and Angel of Overconfidence
(Angel of Haste removed) (game_hunter)
[new] -- TR#039: New PowerUp! (kornel)
[new] -- TR#025: New AI for formers, barons, teleporting bosses, and
spawners (game_hunter)
[new] -- TR#---: Exotic weapon: combat pistol (game_hunter)
[mod] -- TR#---: All special levels now guaranteed (unless locked out
by ITYTD)
[mod] -- TR#---: Cancelling mods on AoI no longer consumes the mod
(tehtmi)
[mod] -- TR#---: rapid fire shotguns now benefit from Trigger Happy
(kornel)
[mod] -- TR#---: monsters are now subject to normal (variable) firing
times (kornel)
[mod] -- TR#---: tweaks in level rewards for very good completion, UE
now possible without lucky drops (kornel)
[mod] -- TR#---: Difficult medals give you easier medals of the same
series if you haven't already received them (game_hunter)
[mod] -- TR#---: Changes medals that were previously both exclusive
and inclusive of each other (game_hunter)
[mod] -- TR#---: All current assemblies have fixed bonuses (regardless
of mod order) (game_hunter)
[mod] -- TR#---: main screen detects beta state (kornel)
[mod] -- TR#---: combat, assault and tactical shotgun reload time set
to 1.0 (game_hunter)
[mod] -- TR#---: player sight is calculated also after his turn -
looks better (kornel)
[mod] -- TR#---: lots of AI optimization - please report any slowdowns
(kornel)
[mod] -- TR#---: New rewards in Hell's Arena for Berserk, Impatience,
Red Alert, Purity, Masochism, Humanity (game_hunter)
[mod] -- TR#---: Armorer badges require 12/24/36/48/all specials, up
from 10/20/30/40/all (game_hunter)
[mod] -- TR#---: Shorter powerup status names (kornel)
[fix] -- TR#---: Using fists on AoB with a weapon equipped no longer
gives an inappropriate message (tehtmi)
[fix] -- TR#---: Using Angel Arm can no longer remove stairs (tehtmi)
[fix] -- TR#---: JC spawns fixed
[fix] -- TR#---: Sleep timer precision (add)
[fix] -- TR#---: Ballistic armor now gives melee resistance (tehtmi)
[fix] -- TR#229: Fixed full reload with ammo pack crash (tehtmi)
[fix] -- TR#---: Trying to fire with not enough (but non-zero) ammo is
now instant (tehtmi)
[fix] -- TR#145: double shotgun and derivative uniques display x2
modifier (kornel)
[fix] -- TR#203: OnRemove is now correctly ran if armor is destroyed
on player (bug with set armors) (kornel)
[fix] -- TR#---: rare bug with possibility to destroy level edge walls
fixed (kornel)
[fix] -- TR#---: mortem name fixes (game_hunter)

--
At your service,
Kornel Kisielewicz
http://chaosforge.org/
https://www.facebook.com/ChaosForge


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