Roguelike GCS 0.10 alpha release

Marcel Woods roguelikegcs at googlemail.com
Sun May 30 13:15:24 PDT 2010


Greetings

I'd like to announce the release of a new Roguelike Game Creation
System. Inspired by ZZT and Rogue, it has a medium level of complexity
compared with fully fledged programming kits such as libtcod;
therefore it should appeal to those who have a reasonable scripting
ability, but do not necessarily want to spend time building a
roguelike from scratch The included scripting language (still being
developed) will superficially resemble C, with internal mechanics
resembling JavaScript.

http://www.roguelike-gcs.co.uk

Current features:
* emulated console graphics, 28 x 16 pixel tiles
* multicolour tiles
* supports saving and loading projects in human readable mark-up code
* supports saving/importing BMP tileset files
* item, creature, race, effect template editors
* unlimited templates in each category
* supports basic mouse functionality
* unlimited areas
* 2080 tiles per board (26 x 80)
* 2080 creatures or objects per board
* unlimited items per tile, per inventory

In development
* Engine turn based, combat stuff
* basic actions / item related stuff
* dungeon generators
* scripting language


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