LNH20/Meta: the silver and bronze ages
Lalo Martins
lalo.martins at gmail.com
Fri Dec 2 01:56:49 PST 2011
So we've been discussing whether or not the Net.astic Nine was the
premier group of the 60s, and what else was around back then. Here's my
proposal, in a timeline format. I didn't stop the timeline at the silver
age, because I wanted to also explore how it influences the later history
that we had already discussed.
1950s: After the Golden Age fizzles off, some heroes continue, and new
ones sporadically appear.
1958: The US government begins using powered agents, both for military
and intelligence/counter-espionage purposes, but always individually and
answering to the normal military or intelligence hierarchies.
1959: The first proper computer network is demonstrated. Inspired by the
concept, the premier heroes of the US East Coast, West Coast, Great
Britain, France, and Japan get together for mutual support, creating the
second-ever supergroup, The Network. Soon a few more heroes join.
The Network deals primarily with:
- Monsters
- Mad scientists
- Organized crime
- Supernatural and extradimensional threats
- Global pan-terrorist organizations, mainly WHATEVER
1962: The Network investigates stories about a town that seems to
occasionally pop up in various places in the US. They find the town, and
its resident hero, Google.mesh, locked in a ages-spanning battle with the
tyrant ApocaLISP. The (somewhat jaded) residents call it only The Village.
The Network puts a lot of effort into giving the town an
infrastructure that would allow it to be a nearly-normal part of the
world, including a wireless connection to the telephone system that would
later be the inspiration for cell phones. In the end, they spent so much
time there, that they decide to just stay and make the place their
primary base of operations (they didn't have one before this, meeting on
individual members' secret lairs). The town votes to rename itself
Net.town in their honor.
1963: Four members of the Network decide to retire from public-eye
heroing, and instead focus on their work as explorers of the
extraordinary. They join with an unrelated group of four explorers. In
the team's very first adventure, an unrelated bystander gains powers and
joins the group, which will become known as the Net.astic Nine.
1964: The Network is so popular, that by this time powered individuals
are generally known as net.heroes and net.villains, or net.men in
general. (In the 70s, feminism would replace net.men with net.human. In
the present, a growing movement wants to replace even that with
net.persons, Tori being one of their poster children.)
1968: Net.town “promoted” to Net.city, since the Network's presence and
its slightly-above-average technology has making it grow like crazy.
1969: America is divided into a hippie-friendly, anti-war side, and a
strongly nationalistic, pro-war, anti-communist side. The Network isn't
very popular with either; the former public appreciates their heroism and
their global character, but takes issue with their readiness for
violence. The latter public clamors for an American net.hero team. Their
clamors are answered: a new team called Y.O.N.D.E.R. (Young Organized
Net.hero Defense and Emergency Response) makes its debut, pitching itself
as a new-generation, all-American team for modern times (= Bronze Age).
Secretly, Y.O.N.D.E.R. is a joint initiative of the military,
intelligence, FBI, and a few key private interests; most of its members
are either pre-existing, usually experienced military/intelligence
net.agents, or manufactured specifically for the group.
That's not to say the group doesn't succeed, or even that it's
automatically conservative. Y.O.N.D.E.R. maintains an excellent record
throughout the 70s, and their popularity rivals The Network's in the US.
1979: Demand for net.heroes seems to be low. Many pro-active independent
net.heroes keep the need down. The Network is still going strong, but
most founding members (except for a few immortals) are dead or retired.
1980: Net.city renamed Net.ropolis.
1985: The Network finally disbands, on the same meeting that Kid
Enthusiastic had gone to planning to apply to join the team. (The
attentive reader will spot that this takes Crisis on Infinite Earths as
the landmark for the end of the bronze age.)
1989: With the fall of the Berlin Wall and the end of the cold war, very
few still care for Y.O.N.D.E.R. The team is dissolved, with much of its
infrastructure repurposed into P.A.N.I.C.
1992: Net.humans, mostly ones that choose not to use their powers as
heroes or villains, begin dying mysteriously around the world, but most
noticeably in Net.ropolis. A disparate group of net.heroes and maybe one
or two until-then-villains join together to investigate, and decide to
remain a group, as the Saviors of the Net.
2002: The Killfile.
2002: Net.ropolis becomes Netropolis.
2007: End of the Killfile.
2007: Formation of the LNH.
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