Announce NPPAngband 0.5.2 (final) released
nppangbanddev at verizon.net
Mon Feb 21 13:20:22 PST 2011
This is mostly a release to fix about 10 bugs in NPP 0.5.1 (which was
a large-scale project to update the NPPAngband code base from Angband
3.0.6 to Angband 3.1.2v2, released on February 17, 2011), the most
prominent of which were that the disturb_near option and probing were
Here are the links:
Below is a complete changelist for NPP 0.5.2:
Added a flag to monster_type "project" to indicate when the monster is
in projectable los to the player.
Fixed a typo in the message when the player gets their constitution
drained by a GF_TIME attack.
Fixed a bug causing memory leak when a savefile is loaded.
Fixed a bug that caused probing not to work.
Fixed a bug that prevented the disturb_near option from working.
Changed monster AI so monsters will have the option to breathe when
the player is in line of sight. Previously they
only breathed with clear LOS and with no other monsters in the way.
Reduced the amount monster breaths dissipate with distance. 100%
damage now goes out about 8 squares (instead of 5),
and it dissipates at a lower rate. 20 squares away, the damage is
around 40% and was previously around 25%.
Added checks to reduce or eliminate splash damage from monster breaths
and ball spells for uniques, quest monsters,
monsters of the same race, or of the similar race, or for monsters who
breathe the same types of breaths.
Slightly changed how monsters handle being attacked when damaged by
the player when the
player is out of LOS.
Made changes to the makefiles to make it easier to compile for MAC.
Added a routine that ensures there are always enough monsters on a
themed level quest.
Added project files for MS Visual C++ Express (Created by Brian Bull)
Here is a link to the complete changelist for NPP 0.5.1:
More information about the roguelike-announce