Veins of the Earth - a T-Engine module in development

K M katarzynamosz at gmail.com
Wed Mar 26 01:23:15 PDT 2014


A new version was just rolled out, grab it from Git now or from ModDB later - MD5 checksum still is nil, so nope, not getting a .team file on te4.org.

The version is nicknamed "A drow, a human and a halfling", here's why:


Inter-racial cooperation - those three adventures (human barbarian, halfling cleric and drow fighter) have banded together to slay my hero.

No, this is not a scripted encounter, just RNG at its finest.


CHANGELOG:
* bug fix - no more monsters spawning in walls

* point buy now working as intended and resettable
* stat increases every 4th level now working
* d20-style encounters of multiple monsters
* implemented Luck, which makes rare items more common
* ability to load/import/recreate older characters
* pseudo-ID, auto-destroying known cursed items
* item feelings when entering a level
* humanoid NPCs can now have character classes
* deities for clerics
* coded in a lot of new terrain



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