Veins of the Earth - a T-Engine module in development

katarzynamosz at gmail.com katarzynamosz at gmail.com
Wed Sep 4 19:29:01 PDT 2013


I wanted to announce that the Veins of the Earth reached beta 2.5 today (v.0.0.10).

The module is inspired by Incursion by Julian Mensch. It is a fan project and no money is made.

You can grab the module from Git (a standalone version is on the releases page; a module - by clicking ZIP) or from ModDB (standalone version).

The goal of the game is to create a d20-themed dungeon crawl/roguelike while remaining clear. More info can be found in the design document.

You can find a full changelog in the git or in the downloads.

We could use a contributor or two. The project is open source.

Most important info follows.
Contributors:

    Sebsebeleb
    Zireael

Features:
* 8 classes: fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock
* 2 prestige classes: shadowdancer, assasin
* 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
* multiclassing & prestige classes
* colored character sheet
* randomized unarmed and weapon damage; archery and weapon finesse
* attack roll & AC & critical hits & offhand attack & iterative attacks
* saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
* hp, exp, dungeon level on-screen display
* inventory & encumbrance
* spellbook, an iconed hotbar for spells, some 0 and 1st level spells [Seb]
* armor spell failure chance; key stat must be 9 to cast spells
* attributes roller before character creation; now guarantees higher stats
* some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
* feat and skill select [Seb]
* skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
*  skill tests printed to log; max skill ranks implemented
* most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
* ranged weapons as starting equipment; deep-dwelling races no longer get a torch
* most melee & skill enhancing feats from SRD
* working Intuition skill and item identification
* colored in-game help screen; colored tooltips; colored log messages
* stairs have a chance of not changing the dungeon level [Seb]
* calendar
* item tooltips
* terrain effects
* speed bonuses


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