Infra Arcana v13.0 released

m.tornq at gmail.com m.tornq at gmail.com
Sun Sep 16 13:45:54 PDT 2012


http://infraarcana.wikispaces.com/Downloads

Changes
*The narrative is in first person perspective
*Added new 16x24 font (typewriter)
*Nicer looking main menu
*Removed the "Arcana" skill, and added a different system for casting chance
*Items have weights, and there is a carry limit
*Improved hit chances of heavy weapons to compensate for their weight
*Thrown items makes sounds when hitting hard surfaces
*Increased number of different items that can be carried
*Special rooms does not cause shock, this is instead tied to the map features
*Fortitude reduces shock by a fixed percent (instead of randomly blocking it completely)
*The turn number is displayed in the interface
*The player character is colored magenta when shock gets high
*The player character is colored dark red when HP gets low
*Reduced number of skill ranks in general, each lvl grants one skill pick
*Improved Healing (rank 2 heals disease, rank 3 regenerates hp over time)
*Better rules for if player with phobia is considered to be in open or cramped spaces
*Merged potion of reflexes and potion of aiming into one, and renamed it "Potion of the Cobra"
*Teleport traps displays a popup instead of log text (it was difficult to react)
*Open doors in ASCII mode uses ´ symbol (to differentiate from missile weapons)
*Damage per turn from burning is reduced
*Fixed: Explosions crashed the game in certain situations
*Fixed: Status effect countdown did not occur on some turns
*Fixed: "High ceiling rooms" could spawn monsters outside the room
*Fixed: Armor durability and clip ammo count were not stored in save files


More information about the roguelike-announce mailing list