LambdaRogue 1.6.3 Released

Mario Donick md1.hro at googlemail.com
Tue May 29 19:59:43 PDT 2012


Update 1.6.3 is here :)


Download archive for Windows, Linux, MacOS:

http://code.google.com/p/lambdarogue/downloads/detail?name=LambdaRogue_Patch_1.6.3__all_systems.zip

The patch also includes the contents of the previous patches 1.6.1-X and 1.6.2.


New Features:

- new items for dungeon levels 6, 9, 11 to 14, and 16 to 19. In total, 39 new items. More new items (for the Halls of Eris, Noldarur, the Forgotten Realm, and the Valeri) will be added in patch 1.6.5.
- most weapons, except those from resource workshops, can be combined with either a rune of Beithe, Muin, Ailm or hUath, to add a bonus to WP, GP or AP


Bug Fixes:
- story text file 37 was missing (Morning Star Conspiracy)
- the number of prayers was not reset to 0 when starting a new game after returning to main menu
- withdrawal treatments did cost X, but player had to have X+1 to buy one
- caveworms and worm mothers did generate separate hints in context help (-> removed.)
- minimap disappeared in Temple and Outskirts (and maybe in some other static levels)
- in console mode, other keys than SPACE and ENTER could be used to close text windows
- Santa's Cap was not wearable
- Santa's gear was not restricted to DLV 18
- the alternate (evil) ending did not work, because Eris dropped the Book of Stars instead of Meteor.
- after winning the game, the game did not return to the title screen, but was closed (like in versions < 1.6.2)
- corpses of dead creatures were flagged as unique
- long names of required items in resource workshop were exceeding available window space
- effect "ExtraEXP" was not available as temporary effect (only with equipment)
- screen was not darkened when showing long quest intro texts
- selecting an item to steal from trader could not be cancelled, because the window could not be closed
- in rare cases, unique monsters and staircases were created outside the visible area of the dungeons

Interface:

- items are color-coded (white = common items; green = special; yellow = rare; purple = unique)
- now both item info screen and spell info screen are closed by the same key (ESC)
- changed default use/action key to "a" (also in quest dialogs)
- changed key to close/advance story windows to SPACE (instead of "any key"

Balancing:
- reduced base cost for life insurance (i.e. saving the game) to 200
- potions are always identified, except rare and unique potions
- DLV of items in dungeons is between DLV-3 and DLV (i.e. if you are in DLV 8, you can find items whose level is between 5 and 8).
- disassembling items gives higher amount of resources
- increased Contus' WP to 16
- Eris doesn't freeze when attacked by ice
- Sheets are only available in shops
- traders always have full stock (no empty slots in their inventories anymore)

Misc:

- quickstart preset Thief started with 3 picklocks although only 1 is needed
- Eris key is not needed anymore to reach the Halls of Eris
- players can travel between Temple and Noldarur as often as desired, as long as the portal has been created and the Ordinator is still alive --> i.e. new reward for killing the ordinator
- Guardian Zealots use electricity for ranged attacks
- monsters react on potions with DecPP effect
- changed sound effect of effect "ExtraGold" to "coins.ogg"
- for ghosts (player bones), no corpses are created anymore

Savegames of previous versions and patches are NOT compatible with this update. Finish your current game before updating.


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