Legend of Siegfried 0.2.4 released

getter77 brian13137 at gmail.com
Sat May 19 10:53:00 PDT 2012


http://legendofsiegfried.wordpress.com/

Since 0.2.2:

0.2.3/

"Release summary:  bug fixes, UI improvements, new content,
refactoring, integrated automatic update system

ATTENTION: the game defaults to automatically checking for updates on
startup;  if this behavior is undesirable for any reason, you can
disable it by adding the line "Autoupdate=false" to the file
"settings.cfg".

* Added game version update system
 * Added new content
 * Added more initial equipment
 * Added highlighting to visible creatures that are dangerous
 * Added experience gained display to experience gained in other ways
than by killing
 * Added option to stop autoexplore when an item or feature is found
(defaults to true)
 * 'l'ook now allows displaying details of other actors
 * Increased effect of agility on speed
 * Allowed unloading crossbows
 * Nomad now becomes hungry at 80% the normal rate
 * Dodging now reduces action points
 * Increased effect of strength for heaver weapons
 * Reworked opposed rolls
 * Simplified experience and level system
 * Zombies no longer have the stealth skill
 * Drinking poison now asks for confirmation
 * Improved AI (coordination)
 * Internal refactoring
 * Fixed a typo
 * Fixed skill used for throwing daggers
 * Fixed unarmed not working with critical hits
 * Fixed a bug with selling an item onto a stack
 * Fixed a bug with saving not serializing AI goals correctly
 * Fixed a bug with projectiles not working with criticals
 * Fixed a bug with thrown arrows/bolts dealing full damage
 * Fixed a bug with projectiles crashing the game
 * Fixed a bug with weapon skills not working for two-handed weapons
 * Fixed a bug with resting stopping when healed

Version 0.2.3.1

Added visible items view
Toxicity no longer kills instantly at 100%
Increased toxicity effect of eagle eyes potion
Reworked experience value formula
Decreased unarmed damage
Improved AI (item use)
Fixed a bug with zombies not generating unarmed sometimes
Fixed a bug with automatic update when the version of the running
program is higher than the online version

Version 0.2.3.2

Lone wolf background now shows stealth info by default
Crude quality modifier now decreases damage by 20%
Decreased power of Gladiator Gauntlets
You can now use the same key (‘F’) to select a target as is used to
fire/throw
Added displaying chance to hit and target health to inspecting a
creature when looking
Increased probability of treasure generating
Reduced stone golem fist damage
Added information on current damage bonus to blackwood material
Increased marks required for attributes
Increased effect of combat on strength training
Fixed bugs with increasing the display size beyond the default


Version 0.2.4 is now online.  Simply run the automatic update to get
it.

Changelog:

* Added more dialogue
* Added combat stances
* Nerfed all gnolls and kobolds
* You may now drop items that are held, rather than worn
* Items that stack with currently equipped ammo are automatically
stacked with it
* Way of restoration, rejuvenation, now applies to allies
* Increased rate of effect for potion of revivification
* Added new feats
* Reworked shield bash
* Added option to change the resolution of the game window
* Added maximum discharge rate to wands
* Added more content
* Added option for fullscreen
* Reworked experience system
* Reduced unarmed skill damage bonus
* De-overpowered blackwood material
* Fixed some bugs with messages
* Fixed a bug with caltrops
* Fixed a bug with loading on linux
* Fixed a bug with dungeon size depending on window size
* Fixed a bug with moonsilk material not increasing cost properly
* Fixed a bug with stealth training
* Fixed a bug with interior wall generation of buildings
* Fixed a memory leak
* Fixed a bug with viewing inventory after death while playing a saved
game
* Fixed a bug with unarmed stealth attacks"


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