Bardess 0.51 out

Jordan Thomas sabakushirokaze at gmail.com
Sun Mar 4 20:27:52 PST 2012


This version is essentially a bugfix for version 0.5. My testers had
found some problems that I was unable to find and solve in the time I
had before moving to a new part of town.

* HUD is more legible, flexible with window size.

* Allies show their recovery value in addition to their current HP in
multi-character games.

* Allowed log saves after defeat and victory, with frame timestamps.

* Improved the timing system. Actions don't happen in chunks anymore,
but on the frames they're supposed to.

* Greater Techniques are significantly faster. Before, it was a
crapshoot getting them out at a time you were even remotely
threatened.

* Concentrate (Makura's Unique Ability) has a recovery cost based on
speed instead of a flat 100.

* Fixed a latent bug with timing in which ranged weapons requiring a
target could be fired off infinitely as long as the user didn't move,
with no response from the rest of the game.

* Changed the way the Life Surge trait and the Lament of Life greater
technique work. The life surge causes gradual HP regen after 50 frames
without taking damage. LoL will immediately bring HP up to the maximum
(without healing wounds) after 50 frames, and it will cause
regeneration as long as it's active. LoL still causes a healing song's
worth of HP restoration once it's activated.

* Confusion, charm, fear and provocation now work as intended. They
will render a unit uncontrollable and force an active unit switch if a
party member is hit with it and there's another party member that's
unaffected. Fear prevents melee attacks and halves the rate of ranged
ones in the AI. Provocation prioritizes melee attacks above all else.
If the only conscious unit is affected by these statuses, it will
still act automatically for the duration.Confusion randomizes nearly
every aspect of artificial intelligence while avoiding impossible
actions. Charm will change targeting choices based on unit alliances.

*Status durations no longer tick down during invalid actions.

*Fixed out-of-bounds errors with knockback techniques pushing units to
the edge of the map.

*Makura (the bard)'s second lesser technique (Suppress) has been
replaced with Divine Shout, a range 0, area 3 ability that knocks foes
back by a distance based on Makura's technique value. The LT was meant
to close a very serious gap in her ability to deal with ambushes and
surrounding enemies.

*Glyphs that accelerate technique recharge now do it based on a fixed
percentage of the cooldown the technique has rather than the damage
dealt.

*Fixed a bug that prevented AI characters that had greater techniques
costing 50000 power from using them

*Downed characters can get autorevived after spending 1000 frames
downed, as long as Makura is in the party at level 2 or greater. They
get up with very little HP, but regenerate it immediately.

*Allowed the option to suppress allied messages

*Removed second-person and gendered language from messages, to keep
them from being chained to a specific perspective

As always, more information on http://sites.google.com/site/bardesstemp
and http://roguebasin.roguelikedevelopment.org/index.php/Bardess.


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