Triangle Wizard R 13.01 released

getter77 brian13137 at gmail.com
Sun Jan 29 14:10:19 PST 2012


http://trianglewizard.webs.com/apps/blog/

"Hey all! Welcome to the first update of 2012! It is pretty big,
featuring a new class, a new utility spell, new talents, a shrine, a
deity and new diseases. But the biggest change is probably the
darkness system.

You can now only see within a small radius around your character; the
so-called light radius. It can be increased by wearing appropriate
items (a torch is a cheap early game item for this) or by playing a
race/class with an improved light radius. There are also ways to see
creatures in darkness (darkvision, detect alignment, etc.), these
might come with your race, class or obtained via talents or items. You
can also use the new utility spell, Wizard's Flare (activated by
pressing Q) to provide additional light. Spell effects (and burning
enemies!) also provide light circles of their own. Not every creature
can see into darkness, so if you find a way to remove your own light
radius you'll become invisible to them! (that is, until you cast a
spell since that provides a quick flash of light).

Since this is a pretty powerful change (it is not active in every
level by the way) I have created a way to turn it off if you hate it
(I would love some feedback though Tongue) To do so go into the
global_settings.tri file and under [user_settings] add the following
line:

overwrite_darkness=1

and it will be turned off!

Patch R 13.01 Notes:

-Fixed empty shops.
-Improved the targeting of the Recall spell.
-Fixed a graphical error with a flying squared character.
-Added some clarification notes in the Trianglopedia.
-Corrected the article for the Cryptic Shrine in the Trianglopedia.
-Heroes spawned by the Dance with Death mission will no longer be
generated inside walls.
-Added the Haunting Jitters, Hexomalady, Nocturna and Repugno Syndrome
diseases.
-AI will no longer attempt to attack creatures which have been
recently converted to their side.
-Angry dieties now regularly smite you with holy damage if you have
any of their items equipped.
-A list of player allies can be found in the character dump now.
-Added the Servant of the Pantheon class.
-Removed the finding chance part of the message when you pick spells
up; this was very confusing for new players. It can still be found at
the spell info screen.
-Spell incantations powerups now correctly give you a spell level if
you have none (or a negative amount) whilst also already having
storage.
-Added a darkness system.
-Many spells, sigils, creatures now give light, some very rare
creatures radiate darkness.
-Added several new item modifications.
-Added several ways to see into darkness, some races obtains some of
these at the start of the game.
-Fixed a rare bug which caused you to have an insurmountable spell
delay.
-Dorah now also grants Terrasight.
-Summoned creatures and allies no longer follow masters they cannot
see (either through darkness or invisibility). Only if these creatures
possess means to see invisible creatures or see into darkness will
they follow their master. You can still use Recall to get them to
teleport to you.
-AI controlled casters can now 'see' themselves always even when they
are invisible and cannot see invisible creatures.
-Added the Wizard's Flare utility spell.
-Q can no longer be used to cycle spell in a certain letter bin (noone
used this anyway). Q is now used to cast the new Wizard's Flare spell.
-Added a few new talents including Touch of Midas, Guidance of Kreia
and Irene's Glare.
-Added the Twilight shrine.
-Added a new player corpse type; the Phantom.
-Added a new deity, Dauros the Benefactor.
-Removed the classes, races and spells from the manual. These are
replaced by the ingame Trianglopedia.
-There is now a prompt after loading a very big level before the game
continues, this way you can get a cup of tea in the meantime.
-Call of the Forest is now considered a nature spell for Druids.
-The Weather Tap ability of Weather Mages now provides a boost of 45%
(up from 15%) quicker regenerating of wind spells."


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