Legend of Siegfried 0.2.2 released
getter77
brian13137 at gmail.com
Sat Feb 25 12:25:29 PST 2012
http://legendofsiegfried.wordpress.com/
"The Legend of Siegfried 0.2.2 is now released!
Release summary: bug fixes, AI improvements, more documentation, more
content, much improved user interface
Changelog:
* Added throwing nets
* Added poison darts
* Added to the main quest
* Added kobolds
* Added deferred dungeon generation
* Fire and smoke
* Added more descriptions
* Added more materials
* Added zombies
* Added traps
* Added eating, edibles, and hunger
* Added roads to world generation
* Added conversation/rumors to commoners
* Added context-sensitive single key command
* Added context-sensitive command hints
* Added critical hits
* Added more documentation
* Character Sheet now shows average protection
* Tweak radial calculations for projections
* Added redirection for 'bump' commands when first direction is
useless
* Increased stone golem resistance to slashing and piercing and
elemental damage
* Decreased effect of perception on dodge and attack rolls
* Reduced number of goblins in encounters
* Magical imbalance and saturation no longer can affect spells at low
values
* Potions can now shatter from heat
* More color-coding for messages
* Resting now stops at full health
* Allowed random choices at character generation
* Improved stealth
* Improved item generation
* Improved targeting UI
* Improved building generation
* Improved item swapping
* Improved AI (perception)
* Improved AI (fleeing)
* Improved AI (confidence)
* Improved AI (item use)
* Improved AI (throwing weapons)
* Improved AI (movement patterns)
* Optimization (memory)
* Optimization (dynamic events)
* Optimization (pathfinding)
* Fixed a bug with autoexplore forcing you to steal from shops
* Fixed a bug with disease
* Fixed a bug with city inhabitants AI
* Fixed a bug with low perception scores preventing you from seeing
things you should be able to
* Fixed a bug with AI not handling being teleported correctly
* Fixed a bug with DynamicInvoke and exception handling
* Fixed a major bug with armor/protection"
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