Legend of Siegfried 0.2.2 released

getter77 brian13137 at gmail.com
Sat Feb 25 12:25:29 PST 2012


http://legendofsiegfried.wordpress.com/

"The Legend of Siegfried 0.2.2 is now released!

Release summary:  bug fixes, AI improvements, more documentation, more
content, much improved user interface

Changelog:

 * Added throwing nets
 * Added poison darts
 * Added to the main quest
 * Added kobolds
 * Added deferred dungeon generation
 * Fire and smoke
 * Added more descriptions
 * Added more materials
 * Added zombies
 * Added traps
 * Added eating, edibles, and hunger
 * Added roads to world generation
 * Added conversation/rumors to commoners
 * Added context-sensitive single key command
 * Added context-sensitive command hints
 * Added critical hits
 * Added more documentation
 * Character Sheet now shows average protection
 * Tweak radial calculations for projections
 * Added redirection for 'bump' commands when first direction is
useless
 * Increased stone golem resistance to slashing and piercing and
elemental damage
 * Decreased effect of perception on dodge and attack rolls
 * Reduced number of goblins in encounters
 * Magical imbalance and saturation no longer can affect spells at low
values
 * Potions can now shatter from heat
 * More color-coding for messages
 * Resting now stops at full health
 * Allowed random choices at character generation
 * Improved stealth
 * Improved item generation
 * Improved targeting UI
 * Improved building generation
 * Improved item swapping
 * Improved AI (perception)
 * Improved AI (fleeing)
 * Improved AI (confidence)
 * Improved AI (item use)
 * Improved AI (throwing weapons)
 * Improved AI (movement patterns)
 * Optimization (memory)
 * Optimization (dynamic events)
 * Optimization (pathfinding)
 * Fixed a bug with autoexplore forcing you to steal from shops
 * Fixed a bug with disease
 * Fixed a bug with city inhabitants AI
 * Fixed a bug with low perception scores preventing you from seeing
things you should be able to
 * Fixed a bug with AI not handling being teleported correctly
 * Fixed a bug with DynamicInvoke and exception handling
 * Fixed a major bug with armor/protection"


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