Triangle Wizard R 13.02 released

getter77 brian13137 at gmail.com
Mon Apr 2 17:10:46 PDT 2012


http://trianglewizard.webs.com/apps/blog/

"Hi all! Welcome to a shining new (and hopefully bug free) version of
Triangle Wizard! The contents are various quality of life updates that
multiple people had requested, a possibly game changing handling of
unit stacking (i.e. they don't anymore), and a reworked priest class.

The priest class is actually what took the most time this update since
many of the unique boons they get are not just statistics changes. For
example priests of Montezuma can sometimes capture and enslave enemies
instead of killing them, priests of Abigail reflect spell damage if
they are immune to the damage type of that spell, and priests of
Karthus are surrounded by an aura that deals continual death damage.
Ow there is also a new deity and a new quest!


Patch 13.02 notes:

-Pressing ESC now also offers an extended menu from which all other
menu's and settings can be accessed without remembering the keycodes.
-Fixed a few typos.
-Quest related creatures are now immune to Charm and Anarchy.
-Azathoth will no longer instantly permakill anyone who offends it.
Instead 60% of max hitpoints are lost until amends are made.
-Added an option to require shft/alt for mouseovers to be visible.
-Gnomish extra spell now levels when leveling up.
-Modified the graphics of Liquid Form.
-Quest escorts enjoy a moment of absolute immunity along with the
player at the start of a new level for half the normal duration.
-Casting Wizard's Flare a second time in quick succession makes the
flares explode in more brighter secondary particles which can no
longer be controlled and stick to walls.
-Added a new quest: The Rituals.
-Less spell effects should penetrate to the next dungeon level.
-Galio should no longer drop his head twice.
-Magic sigils can now also contain the Dweomer Thief spell.
-Pyth now decreases the duration of status effects and diseases on the
player by 75% instead of 50% on all allies.
-Melee immunity is now only granted after the third attack made on
someone  in a short moment. This makes groups somewhat more dangerous.
Creatures can no longer make infinite amount of melee attacks in some
period of time, they now get a small cooldown after each attack. They
can still perform knockbacks though.
-Trolls now regenerate incantations 55% slower instead of only 35%.
-The Berserker unique ability, Enchanted Weapons, now grants a quicker
melee attack speed and quicker melee immunity.
-Floating damage numbers now have a different font if the damage was
directed against yourself or allies.
-Creatures can no longer stack on top of each other.
-Knocking creatures into each other will knock those creatures also
back.
-Increased the chances of Euphoria granting a wish.
-Radically changed the Priest's unique ability, Divinity Everlasting.
It now grants a unique boon depending on your deity. A priest without
any deity suffers major penalties.
-Entering a level where there is a gem to be found while you have a
zero chance at finding magical items will no longer crash the game.
-Losing or gaining resistances via deities will no longer affect
resistance powerup drop rates.
-Shop levels can no longer have darkness.
-Added internal support for item mods influencing non-resistable
damage types.
-Added several new item suffixes.
-Corpses of a disciples will no longer be disciples if raised from
death.
-Clockwork units have a new font.
-Increased the rate at which the Color Blast ability granted by Taric
increases in spell level.
-Updated the handling of the poisoned status effect; it should no
longer permanently change melee damage output.
-Added a few new creatures.
-Worshipping the RNG now also affects gambling.
-Added a new deity: Niwrad, the Evolving One.
-Champion enemies can now be generated with many new unique abilities."


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