Infra Arcana release 8

Martin Törnqvist m.tornq at gmail.com
Tue Sep 20 12:48:38 PDT 2011


http://infraarcana.wikispaces.com/

New features
*Potions (14 types)
*6 new scrolls (some old scroll effects are now potions instead)
*Special rooms with descriptions and various effects
*Some rooms give temporary shock (restored when leaving)
*New trap: Spider web
*Flying creatures actually fly (can fly over chasms, acid, etc)
*New terrain types:
~Water (slower walk speed, dodge penalty)
~Blood (slower walk speed, doge penalty, causes shock)
~Acid (does damage)
~Mud (much slower walk speed, heavy dodge penalty)
~Chasm (only flying creatures can pass)
~And a few more...
*New symbol for gravestones
*New symbol for impassable rubble

Fixes & changes
*"SAN" (sanity) changed to "INS" (insanity) in the interface. Counts
up from 0%. The values are called "insanity" and "shock" (or stress)
*Insanity increases when shock reaches 100% (instead of randomly
happening when shock is high)
*The backstabbing skill gives highest dmg +50/100/150% extra dmg (was
+50/100/150% added to rolled dmg)
*The XP info in the interface is of the format LVL: [level] NXT: [xp
remaining for next lvl]
*Disease last much longer (but there are two types of potions that
removes disease)
*Sadism does not decrease shock for killing LVL 1 creatures (rats,
spiders...)
*A bug caused monsters to cast spells even while unaware
*Smoke was not erased when switching level
*Unseen cells are darker than in previous versions, and very slightly
coloured blue
*The line under unaware monsters is blue instead of white
*When reading a scroll of summoning, the scroll identity is always
revealed
*Fixed a typo when reading scrolls


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