[ann][ARRP] T-Engine4 / ToME4 beta34 aka "Say no to jittering" unleashed

DarkGod darkgod at te4.invalid
Sat Sep 17 15:49:00 PDT 2011


As promised here comes T-Engine4 and ToME4 beta34 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !

This is a bugfix/balance release.
 
Release highlights:
    Fixes the dreaded wilderness/map change crash bug
    Fixes the smooth shadow "jittering" when moving fast
    Fixes keyboard handling
    Many smaller fixes
    Talents respec! Kinda!

Expanded changelist:
    Unfocused dialogs will not darken anymore, it was just annoying
    Ghouls correctly get their speed penality
    Added a fourth page of hotkeys bringing the total to 48
    Arcane Eye correctly requires level 4 to track
    Updated keyboard handling, should not double trigger anymore
    Textbox/Numberbox should correctly work with movement keys
    Donators names now appear in green or blue (for recurring donators) 
in the ingame chat
    Winning as an alchemist by self sacrifice will correctly record the 
win
    Perhaps fix wilderness map going bonkers
    Assassin Lord should not pop on level 1 and always on level 2
    Limited talents respeccing available: The last 4 class and 3 generic 
talent points you spent are always reassignable (unless they are on a 
special talent like imbue item to prevent abuse). Birth talents are also 
respeccable on birth this way.
    First half of the big LOS/FOV update:
        FoV no longer improperly peeks around blocked corners
        LoS is now equivalent to FoV
        "Smart" LoS: if you can see it, you can target and project to it
        FoV has a permissiveness setting that can be set for each level
        Distance metrics are now consistent for FoV, AoE, and talent 
ranges (defaults to rounded circle)
        fov_beam_any_angle function now uses "dx", "dy" as input instead 
of "angle"
    Fix weird health bars
    Extract Gem now works on high end stuff even in low level zones
    Buffed the Void Star
    Fixed cursed items
    Fix Arena start under some circumstances
    Adjusted anomaly damage scaling
    Chronomancy 'teleport' spells now behave similarly to other teleport 
spells
    Anomaly swap should no longer be able to swap players into vaults
    Spacetime mastery hit bonus fixed
    Adjusted static history scaling
    Fixed Forgery of Haze
    Fix Ambush
    Going East will keep our friends with you
    Fix attack runes cooldowns
    Fix Epoch fight
    Alchemist Gems can not become cursed
    Learning combat training on the golem from an escort wont lower his 
(hidden) mastery
    Golem Pound does not affect the alchemist
    Locked doors have a padlock on them
    Ruined dungeon and Arena unlock locked doors have tiles
    Fix text lines on very large screens
    Fix bug when doing "New Game" after doing "Load Game"
    ObjectActivable:useObject changed to return a table, objects 
implementation using use_simple or use_power must thus return a table too
    Fixed using object turn-usage. Turn will be spend when the target is 
selected only
    Reduced the duration of Blinding Spores
    Wintertide Phial now has an activation
    Buffed the Murderblade damage and added an Frenzy proc
    Skullcleaver drains life
    Fearscape and Flame of Urh'Rok correctly interact
    Fearscape icon fixed
    Lure time increases with talent level
    Summoners can make their minotaur drop their weapon
    Fix projectiles in flight from actors that died using Cease to Exist
    Elementals are now stun/blind/confusion/knockback immune
    Crown/Bindings of the Eternal Night correctly work after a save/reload
    Fix Celia being brought to the Fearscape
    Fix Volcano when save/reloading
    Reavers's Ruin talent now also heals them for each hit they do
    FOV/LOS shape can now be altered by modules using a simple: 
core.fov.set_vision_shape("circle") . The parameter can be one of 
"circle", "circle_floor", "circle_ceil", "circle_plus1", "diamond", 
"octagon", "square"
    The Rod of Recall can be used again to stop recalling
    Vampiric Gift provides a bit less healing
    Black Robe procs reduced
    Chat filter options are now correctly saved when changed
    Chat log dialog will not scroll on new messages if not at the bottom
    Inventory window encumberance title changes color the closer you get 
to overburned
    Learning a talent triggers its cooldown (except on birth)
    Fixed the shadows "jittering" when quickly moving around with smooth 
shadows
    Negative fatigue is not possible for psi
    Screenshots works in dialogs & targetting mode too
    Reseted keybinds, this should be the last time, hopefully
    Reaver's Ruin talent damage is computed on the fly so that Bloodlust 
can affect it
    When the There and back again quest is done Zemekys home closes 
(since he gets out)
    Fixed random crash on changing levels
    Paradox Mage in the "The Way We Weren't" quest can not self resurrect 
even if the player could
    Vox correctly states it increases vim
    Inventory title bar (in Metal UI) fills up with a special color to 
represent encumberance
    Fixed psi tooltip
    Augmentation, Beyond the Flesh, and Quicker than Thought are now 
instant cast
    Projection Mastery and Absorption Mastery now have whole-number 
cooldowns
    Psi Archery talents now properly disallow sling use.
    Mindhook inflicts a 1-turn daze
    Reshape Armor buffed and description fixed
    Clarified Shattering Charge description
    Quicker than Thought now properly grants 20% movement speed per 
talent level
    Eldritch Blow and Eldritch Fury no longer produce errors when used 
without a shield
    Eldritch Fury can now properly daze
    Golem Crush now correctly checks the target's susceptibility to pin 
instead of stun
    Invisibility and Darkest Light reduce your damage output while 
invisible
    Invisibility drains less mana
    Invisibility Runes do not have charges anymore but prevent healing 
while active and reduce damage output
    Removed speed runes
    Made horror talent descriptions clearer
    Anomalies now reduce paradox when they occur depending on the cost of 
the talent that triggered them (the anomaly that does damage to spacetime 
still exists however)
    Anomalies are now called before failure checks so the player can't 
hit a point where it's impossible to trigger an anomaly
    Rethread and Gather the Threads now have mechanics to reduce paradox
    Energy Decompositoin description clarified
    Brawler birth description clarified
    On birth all talents are respecable
    Rebalanced Epoch
    Various chronomancy fixes

Have fun!


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