[ann] T-Engine4 / ToME4 beta32 aka "Marauding Undeads" unleashed!
DarkGod
darkgod at te4.invalid
Sun Sep 4 19:28:39 PDT 2011
(Followup to rgrd)
As promised here comes T-Engine4 and ToME4 beta32 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
This release is *huge*, it features many balances & new things but also
change some low level things.
Display code switched to SDL1.3, keybinds had to be reset for it, so make
sure you check your bindings.
Release highlights:
New classes: Necromancer and Marauder Improved classes: Shadowblade,
Summoner, Cursed/Doomed, Chronomancers,
Alchemist, Mindslayer, Rogue
Talent icons: all talents now have an icon and the hotkeys bar uses
them
Introduction of real (and easy to make) item sets Local scores
Loading/progress bars along with a nice painted background Many new
painted lore
All stores and all artifacts now have a tile New zones: Slazish Fens,
Last Hope Graveyard, special non-random
exploratory farportal zone
Sunpaladins and Anorithil have their own starting quest; starting in
the far east and explaining why they get to Maj'Eyal
Trollmire now has a road going through it, making navigation easier
Game loading speed should be much improved (only when using the
official releases which package the code in a special way)
"Exploration" mode for Donators: infinite lives Multiple new or
improved artifacts, some of which are sets New tilesets: Cave, Rift
Expanded changelist:
Invisibility screen effect made a bit less annoying New achievement:
Bad Driver
Character Sheet will display the current active party member
Alchemists talents that pop an inventory screen now wait until the
inventory is closed (and action is done) to consume turn/ressource/
cooldowns
Added tile for Zemekkys and Meranas
Display talent icons in use/gain talent screens Fixed a bug which made
activate egos recharge too fast Fool of a Took achievement correctly
triggers Fix red crystal resistance
Fix Poison Gas Trap when saving/reloading Object that can be activated
for a talent have a better description Cursed Touch starts with about
30% chance to curse an item. Extra points in Cursed Touch increase the
chance up to 90%. Invest in
this to make cursed items easier to find if you want to invest in curses.
Cursed can wield both axes or cursed items with their talents.
Replaced Grim Craft with an activated talent: Cursed Sentry. Animate
a cursed weapon and toss it to a spot. It will fight for you for a while
before turning to dust. This has no hate cost but does consume the weapon.
Cursed items get 1 bad curse effect and either 1 beneficial Dark Gift
effect or 1 Vengeful Blessing effect
Curses are either minor or major; The chance of major curses improves
with points invested.
Like egos: curses, gifts and blessings have names. They are displayed
in the item description. For example: "curse of clumbsiness, blessing of
whispers"
Paradox Mages now start with Dimensional Step and Time Skip
Chronomancy tree reordered
Energy tree reordered and revised
Gravity tree reordered and revised
Matter tree revised
Speed Control tree revised
Timetravel tree reordered
Reduced cooldowns and sustain costs on many chronomancy talents Most
Gravity spells now deal bonus damage to pinned actors Body Reversion
no longer removes 'other' timed effects Probability Weaving and
Paradox Mastery are now passive Probability Weaving now improves luck
and spellpower Static History moved to Chronomancy tree Deja Vu,
Entropy, and Temporal Reprieve removed New Talent Energy Absorption
Energy Decomposition is now a 'magical armor' sustain Redux is now an
effect that allows you to 'double cast' your next
activated spell
Repulsion Shield renamed Repulsion Field and works as a knock back
aura
Calcify replaced with a new talent Destabilize Quantum Spike damage
improved; also does bonus damage to Destabilized
actors
Two new Spacetime Weaving Talents; Banish and Spacetime Mastery Stop
now deals temporal damage in addition to the stun effect Haste now
gives a slight casting speed bonues as well as its old
global speed boost
Time Skip now Time Prisons the target rather then removing the actor
Temporal Wake damage improved and a small stun effect added Fixed
chronomancy cone particles
Fixed Slime tileset farportals
*IMPORTANT* Updated SDL to 1.3, you need to get it for your platform
if you build from source
Mouse pointer is now hardware rendered, removing cursor lag even at
low FPS
Keybinds are updated to use scancodes which are layout independant,
existing key bind settings will be wiped; please redo them as needed
Hotkeys are now displayed as icons on the bottom of the screen
Drag'n'Drop support in the mouse engine code Hotkey icons can now be
dragged along the bar for easy reassignment Talents can be dragged
from the use talents window into the hotkeys Items can be dragged from
the inventory window into the hotkeys New awesome shadow simulacrum
gfx effect Gamma correction is handled by a fullscreen shader if the
GFX card
can do shaders
Updated boot menu with new tiles
Replaced Warper summon with the Rimebark, an immovable treant-like
summon that is permanently surrounded by a furious ice storm
Replaced Suppress Summoning by Frantic Summoning allowing much faster
summoning at a cost
Fixed crystal focus
Talents that do a main and off hand attack correctly handle offhand
penalty
Low levels of the Infinite Dungeon do not all have random bosses Fix
mold vault
Equilibrium regenerates correctly from hats of absorption when hit by
archery
New backup guardian in the Deep Bellow, also concluding rolf & weisman
story arc
New framework for item sets, check out set_list, on_set_complete and
on_set_broken properties on Moon & Star
New backup guardian in the scintillating caves Fix ice to cold
resistance on some arena boss Fixed skeleton rat and arena gates tiles
Restricted Daikara escorts to prevent problems with temporal wardens
quest
Shadow Combat now scales with spellpower Fixed tooltips sometimes
refusing to appear Added an option to set scroll distance. Set it high
enough and you
get always centered scrolling
Autotargetting will try to not default to a friendly target for
attack talents
Fixed unlock dialog popup, it will appear again (it was only a
display bug, unlocks were saved)
Fixed donations popup
Savefiles now include a screenshot of the current situation that is
displyed in savefiles list
Savefiles are now ordered by last play time PrintScreen key now takes
a screenshot (for modules:
game:saveScreenshot() and keybind SCREENSHOT)
Swallow now works on bosses that have 5% or less life left, making
the Huge Appettite achievement possible (but hard)
The thieves in the lost merchant quest will not attack the merchant
anymore
Savefiles are marked as dead as soon as death happens Linking
creatures links them with the correct name color Adjusted the balance
on the Energy Absorption Crooked Club does not require Cunning anymore
New world boss: Kra'Tor the Gluttonous and his trusty axe: The Gaping
Maw
New world artifact: Threads of Fate
New world artifact: Pick of the Dwarven Emperors Added local scoring,
with a list of all your chars and their scores/
cause of death/... Arena is merged into that system.
New uber dangerous greater vault
Static maps can use specialList("terrain", {...filelist..}) to use
terrains they want
All talents now have a tile
Improved Dwarves Stoneskin talent
The Pheonix unique has its rarity reduced New world artifact:
Ureslak's Femur
New world artifacts: Sword of the Potential Futures & Dagger of the
Past
Fixed Zigur huge rocks
Two new antimagic world artifacts: Witch-bane and Guidance Buffed
Garkul's Teeth
Atamathon is much more dangerous
Alchemist golems start with a shielding rune Channel Staff correctly
works with physical damage staves Staves of ruination give nature
damage instead of poison damage boost Some bits of lore will always
popup even when already known Added two new Paradox talents; Fade From
Time and Cease To Exist Removed Damage Shunt and Flawed Design
Precognition and revision will now correctly clear their chronoworlds
Reduced effeciency of Energy Decomposition Redux is now instant cast
with the repeated spell now consuming the
action
Revision will now put Door to the Past on cooldown when cast
Chronolith's in the Temporal Rift buffed slightly Fix grappling hold
Replaced the main menu background (when not using the animated
background) with a much nicer one
Fix light damage death verb
Storming the City quest can not be continued when it is already
finished by going from angolwen to zigur
Dragons are now less immune to stuns but gained some immunity to
blindness
Firstrun dialog now asks for registration/login/cancel Golem Power and
Golem Resilience effects more than doubled Adventurers parties should
not get sometimes stuck on the worldmap
anymore
Golem's Reflective Skin is now a sustain Increased Golem's Eye Beam
damage
Golem Resilience now also improves healing factor by 50% at level 5
Arcane Eye now has a tile when active Sunwall faction will not all
turn hostile if one member is hurt If High Sun-Paladin Aeryn becomes
hostile, killing her will trigger
the orc pride quest, allowing the game to continue
If Aeryn is killed before the endgame she will not be there to help
Two new high level talent trees: Psi-archery and Grip. The Psi
resource now regenerates naturally like mana and stamina Mindslayers
start knowing the Shoot talent Conduit applies to shots fired from
telekinetically-wielded bows Conduit applies to Mindlash when
telekinetically wielding a gem Matter is Energy benefits more from
increased talent levels Buffed Focused Channeling
Loading screens with a waitbar!
Screen FPS will not go bonkers for a second after a long load/compute
time
Fixed random black screen bug
Achievement added for killing the blood master Dying while recalling
will cancel the recall All stores now have a tile
Suppression talent actually does something now Quest log correctly
defaults to the selected quest when it appears Creatures killed by
traps correctly drop alchemist ingredients Fixed floor on Temple of
Creation(2)
Brawlers will now have field control at birth Made it much more
obvious that brawlers can not use weapons, shields
or massive armour with many of their talents
Made it more obvious that stealth can not be used in mail or plate
armor
Fixed a random white texture bug
Loading bar while loading the game/savefile will indicate progress
Permadeath setting is remembered
Undead faction now opposes Fearscape faction Added missing trap tiles
New lore: "Dust to Dust, an undead hunter's guide" Troll stew!
Healing now produces a flying text
Secret of the Eternals takes no time to use Random bosses can now use
the unlockable trees (poisons,
wildfire, ...)
Arcane Blades can access Stone spells when unlocked. Earthen Missiles
can be cast by Arcane Combat
New class: Necromancers
New zone: Last Hope graveyard
New quest: From Death, Life (for necromancers only) New lore available
in Last Hope Library New option to use either the new icons hotkey
toolbar or the old
textual one
Tombstone lore UI
Glass walls tiles
New vault
Constitution does not grant damage reduction anymore Health talent
replaced with Thick Skin talent, granting damage
reduction
Glove egos are more interresting for brawlers Fix a rare bug when
corona could permanently reduce max positive/
negative
Trollmire now has a road, for easier navigation New zone: the Slazish
fens, starting zone for human and elven Sun
Paladins and Anorithils (it is located in the far east and explains how
the player ends up in maj'eyal)
New achievement: Lost in translation
Limited the power of Doomed knockback spells Roads, water and molten
lava show up on the minimap Reduced ranges on teleportation anomalies
Reduced the speed bonus of Elemental Harmony Added experimental
support for MoonScript (a CoffeeScript like
language for lua)
Fixed the prides levers to not reset when save/reloading Shadow Combat
cost fixed
Shadowstep cost reduced, added a darkness damage component Shatur now
have awesome tree-stores
Added many new "@" custom player tiles Using the exploratory farportal
can now sometimes lead to special
zones
Increased game loading speed tenfolds (for people with slow loading)
by packaging the engine, boot module and tome module into a single file
format
Maze zones now have the boss usualy looking for the player New
advanced Shadowblade tree: Ambush Fixed birth screen to indicate
race/class combo that do not make much
sense
When encountering the new special farportal zone, you will learn a
new painted lore, it is awesome!
Sher'Tul fortress command orb got a correct tile now Sher'Tul control
orb text correctly translates when you speak Sher'Tul Escort portal
does not disappear when digging nearby Temple of Creation quest now
uses the new underwater portal tiles Removed the Archer metaclass.
Archers and Slingers merged into Archer, under the Warrior metaclass
Archers now get both a bow and a sling at birth, along with both one
point in bow and sling mastery
Permadeath mode: Exploration Mode with infinite lives. Donators
feature
New painted lore for using the Farportal in Reknor Painted lore for
master death
New painted lore for game win
Yeek Wayist talent summons have tiles Waters of Life becomes instant
cast
Void and Nightmare Horrors now have some unique new talents Displace
Damage will now credit reflected damage to the actor with
the sustain active
Bindings of the Eternal Night buffed and made into a set with a new
artifact (found in the same zone): Crown of the Eternal Night
Fixed tactical AI infos on some AOE talents Tannen level has correct
tiles
Permanent particle effects like farportal vortexes correctly scroll
Many typos
Corrupted Negation is subject to spell resists Razorblade, the Cursed
Waraxe can not correctly be generated Fix Shadow Mages description
Time Prisoning yourself can not fail
More traps are avoided by Feather Wind (and the new Light of Foot
talent)
New class: Marauder, a more thug-like rogue focusing on damage and
movement
Lethality now also increases critical damage modifier Deadly Strikes
increases APR somewhat more Deadly Strikes and Willful combat are now
instant talents Improved the thieves/bandits/... NPCs with the neweset
roguish talents Added a Shadowblade NPC
The assassin lord just got quite beefier The Master just got nastier
Orc necromancers improved with the new necromancer talents Vampires
made beefier
Resting regens faster
Buffed Cripple
Garkul's Helm has a special bonus to Skullcracker talent New random
name generator(engine.NameGenerator2) based on http://
code.google.com/p/name-gen/ (it uses the same language files)
Temporal Devourers renamed Devourer and subtype changed to eldritch
Temporal Dredge renmed Dredge (subtype still temporal) Worm that Walks
and Devourers now have unique talents Devourer hit points and damage
improved (beware the land sharks!!) Carrion Worms multiply less but
have better resists Epidemic now checks for disease immunity when
spreading diseases Dredge Frenzy improved a bit
Disabled loading C module in Lua, for safety Random name generation on
birth will use a special generator per race/
sex (right click on the name box to make up a new random one)
Skeletons NPCs are now poison immune
Base accuracy raised to 4 (from 0)
Buffed Yeek's Wayist talent
Dread, Dreadmaster, Banshee, Ruin Banshee now have permanent
*stealth*. This means you can see them without see invisible but it's not
perfect you can loose them sometimes
The Eidolon Plane is now a zero gravity zone, so encumberance is near
meaningless (x20)
The Temporal Rift is a zero gravity zone After coming back from the
east, the lost merchant in Last Hope can
make you a unique item of your choice, for a .. unique price
Doulbed the effects of willpower for Paradox failure, backfire, and
anomaly checks
Changed how global speed stacks
When a level 5 Lure is killed it will trigger all explosion, poison
gaz and future AOE traps
Cleaner game exit (codewise)
Newly picked up items are shown in bold (and marked as such in the
tooltip) in the inventory window
When dead (on the death screen) it is now possible to review message
log, see current chat and talk to people
Drop dialog (and others such) will remember sorting order when
dropping multiple items
"Lament for Lands now Lost" poem now correctly available in Shatur New
"cave" tileset
Fixed Melinda moving in
Limited max projectile speed reduction on talents providing it Derth
post-attack chat now accounts for being an antimagic char All
artifacts now have their unique tiles! Added more particle effects for
chronomancy spells Rewrote grappling so it's easier to understand
(code-wise) Sustains can now be disabled while disarmed Switching
equipment will now disable sustains you no longer meet the
requirements for
Updated the Temporal Rift bosses talents to better reflect current
chronomancy spells
New rift tileset
Buffed Chromatic Harness
Have fun!
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