[ann] T-Engine4 / ToME4 beta32 aka "Marauding Undeads" unleashed!

DarkGod darkgod at te4.invalid
Sun Sep 4 19:28:39 PDT 2011


(Followup to rgrd)

As promised here comes T-Engine4 and ToME4 beta32 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

This release is *huge*, it features many balances & new things but also
change some low level things.
Display code switched to SDL1.3, keybinds had to be reset for it, so make
sure you check your bindings.

Release highlights:
    New classes: Necromancer and Marauder Improved classes: Shadowblade,
    Summoner, Cursed/Doomed, Chronomancers,
Alchemist, Mindslayer, Rogue
    Talent icons: all talents now have an icon and the hotkeys bar uses
them
    Introduction of real (and easy to make) item sets Local scores
    Loading/progress bars along with a nice painted background Many new
    painted lore
    All stores and all artifacts now have a tile New zones: Slazish Fens,
    Last Hope Graveyard, special non-random
exploratory farportal zone
    Sunpaladins and Anorithil have their own starting quest; starting in
the far east and explaining why they get to Maj'Eyal
    Trollmire now has a road going through it, making navigation easier
    Game loading speed should be much improved (only when using the
official releases which package the code in a special way)
    "Exploration" mode for Donators: infinite lives Multiple new or
    improved artifacts, some of which are sets New tilesets: Cave, Rift
     
     
Expanded changelist:
    Invisibility screen effect made a bit less annoying New achievement:
    Bad Driver
    Character Sheet will display the current active party member
    Alchemists talents that pop an inventory screen now wait until the
inventory is closed (and action is done) to consume turn/ressource/
cooldowns
    Added tile for Zemekkys and Meranas
    Display talent icons in use/gain talent screens Fixed a bug which made
    activate egos recharge too fast Fool of a Took achievement correctly
    triggers Fix red crystal resistance
    Fix Poison Gas Trap when saving/reloading Object that can be activated
    for a talent have a better description Cursed Touch starts with about
    30% chance to curse an item. Extra points in Cursed Touch increase the
    chance up to 90%. Invest in
this to make cursed items easier to find if you want to invest in curses.
    Cursed can wield both axes or cursed items with their talents.
    Replaced Grim Craft with an activated talent: Cursed Sentry. Animate
a cursed weapon and toss it to a spot. It will fight for you for a while
before turning to dust. This has no hate cost but does consume the weapon.
    Cursed items get 1 bad curse effect and either 1 beneficial Dark Gift
effect or 1 Vengeful Blessing effect
    Curses are either minor or major; The chance of major curses improves
with points invested.
    Like egos: curses, gifts and blessings have names. They are displayed
in the item description. For example: "curse of clumbsiness, blessing of
whispers"
    Paradox Mages now start with Dimensional Step and Time Skip
    Chronomancy tree reordered
    Energy tree reordered and revised
    Gravity tree reordered and revised
    Matter tree revised
    Speed Control tree revised
    Timetravel tree reordered
    Reduced cooldowns and sustain costs on many chronomancy talents Most
    Gravity spells now deal bonus damage to pinned actors Body Reversion
    no longer removes 'other' timed effects Probability Weaving and
    Paradox Mastery are now passive Probability Weaving now improves luck
    and spellpower Static History moved to Chronomancy tree Deja Vu,
    Entropy, and Temporal Reprieve removed New Talent Energy Absorption
    Energy Decomposition is now a 'magical armor' sustain Redux is now an
    effect that allows you to 'double cast' your next
activated spell
    Repulsion Shield renamed Repulsion Field and works as a knock back
aura
    Calcify replaced with a new talent Destabilize Quantum Spike damage
    improved; also does bonus damage to Destabilized
actors
    Two new Spacetime Weaving Talents; Banish and Spacetime Mastery Stop
    now deals temporal damage in addition to the stun effect Haste now
    gives a slight casting speed bonues as well as its old
global speed boost
    Time Skip now Time Prisons the target rather then removing the actor
    Temporal Wake damage improved and a small stun effect added Fixed
    chronomancy cone particles
    Fixed Slime tileset farportals
    *IMPORTANT* Updated SDL to 1.3, you need to get it for your platform
if you build from source
    Mouse pointer is now hardware rendered, removing cursor lag even at
low FPS
    Keybinds are updated to use scancodes which are layout independant,
existing key bind settings will be wiped; please redo them as needed
    Hotkeys are now displayed as icons on the bottom of the screen
    Drag'n'Drop support in the mouse engine code Hotkey icons can now be
    dragged along the bar for easy reassignment Talents can be dragged
    from the use talents window into the hotkeys Items can be dragged from
    the inventory window into the hotkeys New awesome shadow simulacrum
    gfx effect Gamma correction is handled by a fullscreen shader if the
    GFX card
can do shaders
    Updated boot menu with new tiles
    Replaced Warper summon with the Rimebark, an immovable treant-like
summon that is permanently surrounded by a furious ice storm
    Replaced Suppress Summoning by Frantic Summoning allowing much faster
summoning at a cost
    Fixed crystal focus
    Talents that do a main and off hand attack correctly handle offhand
penalty
    Low levels of the Infinite Dungeon do not all have random bosses Fix
    mold vault
    Equilibrium regenerates correctly from hats of absorption when hit by
archery
    New backup guardian in the Deep Bellow, also concluding rolf & weisman
story arc
    New framework for item sets, check out set_list, on_set_complete and
on_set_broken properties on Moon & Star
    New backup guardian in the scintillating caves Fix ice to cold
    resistance on some arena boss Fixed skeleton rat and arena gates tiles
    Restricted Daikara escorts to prevent problems with temporal wardens
quest
    Shadow Combat now scales with spellpower Fixed tooltips sometimes
    refusing to appear Added an option to set scroll distance. Set it high
    enough and you
get always centered scrolling
    Autotargetting will try to not default to a friendly target for
attack talents
    Fixed unlock dialog popup, it will appear again (it was only a
display bug, unlocks were saved)
    Fixed donations popup
    Savefiles now include a screenshot of the current situation that is
displyed in savefiles list
    Savefiles are now ordered by last play time PrintScreen key now takes
    a screenshot (for modules:
game:saveScreenshot() and keybind SCREENSHOT)
    Swallow now works on bosses that have 5% or less life left, making
the Huge Appettite achievement possible (but hard)
    The thieves in the lost merchant quest will not attack the merchant
anymore
    Savefiles are marked as dead as soon as death happens Linking
    creatures links them with the correct name color Adjusted the balance
    on the Energy Absorption Crooked Club does not require Cunning anymore
    New world boss: Kra'Tor the Gluttonous and his trusty axe: The Gaping
Maw
    New world artifact: Threads of Fate
    New world artifact: Pick of the Dwarven Emperors Added local scoring,
    with a list of all your chars and their scores/
cause of death/... Arena is merged into that system.
    New uber dangerous greater vault
    Static maps can use specialList("terrain", {...filelist..}) to use
terrains they want
    All talents now have a tile
    Improved Dwarves Stoneskin talent
    The Pheonix unique has its rarity reduced New world artifact:
    Ureslak's Femur
    New world artifacts: Sword of the Potential Futures & Dagger of the
Past
    Fixed Zigur huge rocks
    Two new antimagic world artifacts: Witch-bane and Guidance Buffed
    Garkul's Teeth
    Atamathon is much more dangerous
    Alchemist golems start with a shielding rune Channel Staff correctly
    works with physical damage staves Staves of ruination give nature
    damage instead of poison damage boost Some bits of lore will always
    popup even when already known Added two new Paradox talents; Fade From
    Time and Cease To Exist Removed Damage Shunt and Flawed Design
    Precognition and revision will now correctly clear their chronoworlds
    Reduced effeciency of Energy Decomposition Redux is now instant cast
    with the repeated spell now consuming the
action
    Revision will now put Door to the Past on cooldown when cast
    Chronolith's in the Temporal Rift buffed slightly Fix grappling hold
    Replaced the main menu background (when not using the animated
background) with a much nicer one
    Fix light damage death verb
    Storming the City quest can not be continued when it is already
finished by going from angolwen to zigur
    Dragons are now less immune to stuns but gained some immunity to
blindness
    Firstrun dialog now asks for registration/login/cancel Golem Power and
    Golem Resilience effects more than doubled Adventurers parties should
    not get sometimes stuck on the worldmap
anymore
    Golem's Reflective Skin is now a sustain Increased Golem's Eye Beam
    damage
    Golem Resilience now also improves healing factor by 50% at level 5
    Arcane Eye now has a tile when active Sunwall faction will not all
    turn hostile if one member is hurt If High Sun-Paladin Aeryn becomes
    hostile, killing her will trigger
the orc pride quest, allowing the game to continue
    If Aeryn is killed before the endgame she will not be there to help
    Two new high level talent trees: Psi-archery and Grip. The Psi
    resource now regenerates naturally like mana and stamina Mindslayers
    start knowing the Shoot talent Conduit applies to shots fired from
    telekinetically-wielded bows Conduit applies to Mindlash when
    telekinetically wielding a gem Matter is Energy benefits more from
    increased talent levels Buffed Focused Channeling
    Loading screens with a waitbar!
    Screen FPS will not go bonkers for a second after a long load/compute
time
    Fixed random black screen bug
    Achievement added for killing the blood master Dying while recalling
    will cancel the recall All stores now have a tile
    Suppression talent actually does something now Quest log correctly
    defaults to the selected quest when it appears Creatures killed by
    traps correctly drop alchemist ingredients Fixed floor on Temple of
    Creation(2)
    Brawlers will now have field control at birth Made it much more
    obvious that brawlers can not use weapons, shields
or massive armour with many of their talents
    Made it more obvious that stealth can not be used in mail or plate
armor
    Fixed a random white texture bug
    Loading bar while loading the game/savefile will indicate progress
    Permadeath setting is remembered
    Undead faction now opposes Fearscape faction Added missing trap tiles
    New lore: "Dust to Dust, an undead hunter's guide" Troll stew!
    Healing now produces a flying text
    Secret of the Eternals takes no time to use Random bosses can now use
    the unlockable trees (poisons,
wildfire, ...)
    Arcane Blades can access Stone spells when unlocked. Earthen Missiles
can be cast by Arcane Combat
    New class: Necromancers
    New zone: Last Hope graveyard
    New quest: From Death, Life (for necromancers only) New lore available
    in Last Hope Library New option to use either the new icons hotkey
    toolbar or the old
textual one
    Tombstone lore UI
    Glass walls tiles
    New vault
    Constitution does not grant damage reduction anymore Health talent
    replaced with Thick Skin talent, granting damage
reduction
    Glove egos are more interresting for brawlers Fix a rare bug when
    corona could permanently reduce max positive/
negative
    Trollmire now has a road, for easier navigation New zone: the Slazish
    fens, starting zone for human and elven Sun
Paladins and Anorithils (it is located in the far east and explains how
the player ends up in maj'eyal)
    New achievement: Lost in translation
    Limited the power of Doomed knockback spells Roads, water and molten
    lava show up on the minimap Reduced ranges on teleportation anomalies
    Reduced the speed bonus of Elemental Harmony Added experimental
    support for MoonScript (a CoffeeScript like
language for lua)
    Fixed the prides levers to not reset when save/reloading Shadow Combat
    cost fixed
    Shadowstep cost reduced, added a darkness damage component Shatur now
    have awesome tree-stores
    Added many new "@" custom player tiles Using the exploratory farportal
    can now sometimes lead to special
zones
    Increased game loading speed tenfolds (for people with slow loading)
by packaging the engine, boot module and tome module into a single file
format
    Maze zones now have the boss usualy looking for the player New
    advanced Shadowblade tree: Ambush Fixed birth screen to indicate
    race/class combo that do not make much
sense
    When encountering the new special farportal zone, you will learn a
new painted lore, it is awesome!
    Sher'Tul fortress command orb got a correct tile now Sher'Tul control
    orb text correctly translates when you speak Sher'Tul Escort portal
    does not disappear when digging nearby Temple of Creation quest now
    uses the new underwater portal tiles Removed the Archer metaclass.
    Archers and Slingers merged into Archer, under the Warrior metaclass
    Archers now get both a bow and a sling at birth, along with both one
point in bow and sling mastery
    Permadeath mode: Exploration Mode with infinite lives. Donators
feature
    New painted lore for using the Farportal in Reknor Painted lore for
    master death
    New painted lore for game win
    Yeek Wayist talent summons have tiles Waters of Life becomes instant
    cast
    Void and Nightmare Horrors now have some unique new talents Displace
    Damage will now credit reflected damage to the actor with
the sustain active
    Bindings of the Eternal Night buffed and made into a set with a new
artifact (found in the same zone): Crown of the Eternal Night
    Fixed tactical AI infos on some AOE talents Tannen level has correct
    tiles
    Permanent particle effects like farportal vortexes correctly scroll
    Many typos
    Corrupted Negation is subject to spell resists Razorblade, the Cursed
    Waraxe can not correctly be generated Fix Shadow Mages description
    Time Prisoning yourself can not fail
    More traps are avoided by Feather Wind (and the new Light of Foot
talent)
    New class: Marauder, a more thug-like rogue focusing on damage and
movement
    Lethality now also increases critical damage modifier Deadly Strikes
    increases APR somewhat more Deadly Strikes and Willful combat are now
    instant talents Improved the thieves/bandits/... NPCs with the neweset
    roguish talents Added a Shadowblade NPC
    The assassin lord just got quite beefier The Master just got nastier
    Orc necromancers improved with the new necromancer talents Vampires
    made beefier
    Resting regens faster
    Buffed Cripple
    Garkul's Helm has a special bonus to Skullcracker talent New random
    name generator(engine.NameGenerator2) based on http://
code.google.com/p/name-gen/ (it uses the same language files)
    Temporal Devourers renamed Devourer and subtype changed to eldritch
    Temporal Dredge renmed Dredge (subtype still temporal) Worm that Walks
    and Devourers now have unique talents Devourer hit points and damage
    improved (beware the land sharks!!) Carrion Worms multiply less but
    have better resists Epidemic now checks for disease immunity when
    spreading diseases Dredge Frenzy improved a bit
    Disabled loading C module in Lua, for safety Random name generation on
    birth will use a special generator per race/
sex (right click on the name box to make up a new random one)
    Skeletons NPCs are now poison immune
    Base accuracy raised to 4 (from 0)
    Buffed Yeek's Wayist talent
    Dread, Dreadmaster, Banshee, Ruin Banshee now have permanent
*stealth*. This means you can see them without see invisible but it's not
perfect you can loose them sometimes
    The Eidolon Plane is now a zero gravity zone, so encumberance is near
meaningless (x20)
    The Temporal Rift is a zero gravity zone After coming back from the
    east, the lost merchant in Last Hope can
make you a unique item of your choice, for a .. unique price
    Doulbed the effects of willpower for Paradox failure, backfire, and
anomaly checks
    Changed how global speed stacks
    When a level 5 Lure is killed it will trigger all explosion, poison
gaz and future AOE traps
    Cleaner game exit (codewise)
    Newly picked up items are shown in bold (and marked as such in the
tooltip) in the inventory window
    When dead (on the death screen) it is now possible to review message
log, see current chat and talk to people
    Drop dialog (and others such) will remember sorting order when
dropping multiple items
    "Lament for Lands now Lost" poem now correctly available in Shatur New
    "cave" tileset
    Fixed Melinda moving in
    Limited max projectile speed reduction on talents providing it Derth
    post-attack chat now accounts for being an antimagic char All
    artifacts now have their unique tiles! Added more particle effects for
    chronomancy spells Rewrote grappling so it's easier to understand
    (code-wise) Sustains can now be disabled while disarmed Switching
    equipment will now disable sustains you no longer meet the
requirements for
    Updated the Temporal Rift bosses talents to better reflect current
chronomancy spells
    New rift tileset
    Buffed Chromatic Harness

Have fun!


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