[ANN] UnNetHack 3.6.0
Patric Mueller
bhaak at bigfoot.com
Tue Oct 11 22:02:00 PDT 2011
Announcing the 3.6.0 release of UnNetHack.
<http://unnethack.wordpress.com/2011/10/08/unnethack-3-6-0-released/>
Source code, Debian package and Win32 TTY executable can be downloaded
here:
http://sourceforge.net/projects/unnethack/files/unnethack/3.6.0/
The most prominent new features are probably UTF8graphics on the map and
in the HTML dumps (text dumps are ASCII-only) and the autoexploring
feature that lets you automatically explore a level by pressing 'v'.
The new version the windows binary is already supported by hearse.
This being a major release, save and bones files from 3.5.3 aren't
compatible with 3.6.0.
Patches
* DYWYPISI? (adds identification details to dump) (by Jafet)
* Grudge (some NPC monsters attacking each other) (by Nephi)
* MSGTYPE option (by Pasi Kallinen)
* Sortloot (by Jukka Lahtinen)
* changed to sort by description, BUC and more
* Quiver Fired Ammunition (by Jukka Lahtinen)
User Interface Improvements
* Autoexplore (from AceHack)
* UTF8graphics on map and in HTML dumps
* New category menu option: "Unidentified items"
* 'X' toggles twoweaponing, explore mode is on alt-x resp. #xplore
* BUC items inside containers dropped on altars (from AceHack)
* stairs leading to branches are colored yellow
* inventory improvement: generic item usage menu (from AceHack)
* visualized HP bar(hitpointbar) activated by default
* visual indicator showing which spells can be refreshed (from K-Mod)
* show level annotation when entering level (idea by Chris Smith)
* refreshing spells is allowed at all time (with prompt) (from
AceHack)
* Automatically apply unlocking tool when trying to open a locked door
* Options paranoid_hit and paranoid_quit on by default
* Don't autopickup sokoban prizes
* Auto-opening doors when using autotravel
New Dungeon features
* dead trees (from NetHack Brass)
Misc Changes
* changing color of monster with config line:
MONSTERCOLOR=acid blob:lightcyan
* HTML dump: output UTF8graphics, IBMgraphics and DECgraphics
characters
* Multiple bones files per level (not on Win32)
* Autoconf compliant installation directory variables
* added new tiles and fixed building of 16Ã16 tiles (by Stephan T.
Lavavej)
* Curses GUI updated to last version
* Giantslayer grants STR 18/** when wielded
* Simple hint mode
* New config option for changing order of spells in spell menu:
SPELLORDER=ZzqwertuiopasdfghjklyxcvbnmQWERTUIOPASDFGHJKLYXCVBNM
* Hallucination: fictional currencies
More Candles
* lighting shop in orcus town
* Gnomes get candles (more likely in dark mines) (from AceHack)
Vanilla Bug Fixes
* C343-74: Entering a long running, uninterruptible command after
stoning starts will kill you.
* C343-198: Playing in a 20 or 21 line window can cause the game to
crash.
* C343-171: Silver weapon damage message is sometimes missing when
hero is polymorphed
Bug Fixes
* HTML dump: fix crash if monster name is too long
* Fixed crashes when attacking long worms on flipped levels
* Fixed ctrl-e overwriting engraved engravings with dust messages
* Workaround for preventing the stairs to Vlad's tower appearing
in the wizard's tower
* Fixed breaking of pacifist conduct when killing a monster with
an unknown rolling boulder trap
* Fixed crash in wizard mode when using extmenu set to true
* Cheapskate shopkeepers calculated unknown gem prices as if they were
known.
* Enable entering pits with > on undiggable levels
* Blackmarket shopkeeper not blocking player carrying a digging tool
* Draining corpses shouldn't make your fingers slippery
* Prevent player vampire from rising as other monster
Bye
Patric
--
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/
UnNetHack: http://apps.sf.net/trac/unnethack/
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