[ANN] UnNetHack 3.6.0

Patric Mueller bhaak at bigfoot.com
Tue Oct 11 22:02:00 PDT 2011


Announcing the 3.6.0 release of UnNetHack.
<http://unnethack.wordpress.com/2011/10/08/unnethack-3-6-0-released/>

Source code, Debian package and Win32 TTY executable can be downloaded
here:
http://sourceforge.net/projects/unnethack/files/unnethack/3.6.0/

The most prominent new features are probably UTF8graphics on the map and
in the HTML dumps (text dumps are ASCII-only) and the autoexploring
feature that lets you automatically explore a level by pressing 'v'.

The new version the windows binary is already supported by hearse.

This being a major release, save and bones files from 3.5.3 aren't
compatible with 3.6.0.


Patches

  * DYWYPISI? (adds identification details to dump) (by Jafet)
  * Grudge (some NPC monsters attacking each other) (by Nephi)
  * MSGTYPE option (by Pasi Kallinen)
  * Sortloot (by Jukka Lahtinen)
    * changed to sort by description, BUC and more
  * Quiver Fired Ammunition (by Jukka Lahtinen)

User Interface Improvements

  * Autoexplore (from AceHack)
  * UTF8graphics on map and in HTML dumps
  * New category menu option: "Unidentified items"
  * 'X' toggles twoweaponing, explore mode is on alt-x resp. #xplore
  * BUC items inside containers dropped on altars (from AceHack)
  * stairs leading to branches are colored yellow
  * inventory improvement: generic item usage menu (from AceHack)
  * visualized HP bar(hitpointbar) activated by default
  * visual indicator showing which spells can be refreshed (from K-Mod)
  * show level annotation when entering level (idea by Chris Smith)
  * refreshing spells is allowed at all time (with prompt) (from
    AceHack)
  * Automatically apply unlocking tool when trying to open a locked door
  * Options paranoid_hit and paranoid_quit on by default
  * Don't autopickup sokoban prizes
  * Auto-opening doors when using autotravel

New Dungeon features

  * dead trees (from NetHack Brass)

Misc Changes

  * changing color of monster with config line:
    MONSTERCOLOR=acid blob:lightcyan
  * HTML dump: output UTF8graphics, IBMgraphics and DECgraphics
    characters
  * Multiple bones files per level (not on Win32)
  * Autoconf compliant installation directory variables
  * added new tiles and fixed building of 16×16 tiles (by Stephan T.
    Lavavej)
  * Curses GUI updated to last version
  * Giantslayer grants STR 18/** when wielded
  * Simple hint mode
  * New config option for changing order of spells in spell menu:
    SPELLORDER=ZzqwertuiopasdfghjklyxcvbnmQWERTUIOPASDFGHJKLYXCVBNM
  * Hallucination: fictional currencies

More Candles

  * lighting shop in orcus town
  * Gnomes get candles (more likely in dark mines) (from AceHack)

Vanilla Bug Fixes

  * C343-74: Entering a long running, uninterruptible command after
    stoning starts will kill you.
  * C343-198: Playing in a 20 or 21 line window can cause the game to
    crash.
  * C343-171: Silver weapon damage message is sometimes missing when
    hero is polymorphed

Bug Fixes

  * HTML dump: fix crash if monster name is too long
  * Fixed crashes when attacking long worms on flipped levels
  * Fixed ctrl-e overwriting engraved engravings with dust messages
  * Workaround for preventing the stairs to Vlad's tower appearing
    in the wizard's tower
  * Fixed breaking of pacifist conduct when killing a monster with
    an unknown rolling boulder trap
  * Fixed crash in wizard mode when using extmenu set to true
  * Cheapskate shopkeepers calculated unknown gem prices as if they were
    known.
  * Enable entering pits with > on undiggable levels
  * Blackmarket shopkeeper not blocking player carrying a digging tool
  * Draining corpses shouldn't make your fingers slippery
  * Prevent player vampire from rising as other monster

Bye
Patric

-- 
NetHack-De: NetHack auf Deutsch - http://nethack-de.sf.net/

UnNetHack: http://apps.sf.net/trac/unnethack/


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