Vapors of Insanity 0.53

Z zeno at attnam.com
Sat Nov 12 19:33:49 PST 2011


Vapors of Insanity is a roguelike game set on a paradise island of
Fortarica, where the common Humans, mighty Dwarves and Orcs, insect-like
Melissans and Formicans, and many more people lived in peace and harmony...
until now. One day, you wake up, and see magical fog everywhere around you,
and every man and beast around seems to become a mindless machine, wanting
only to kill you! The only way to find the source of the problem is to
fight the crazy beasts, hoping that you will find a way to remove the
vapors, and the beasts will be sane again... Will you be able to win? 

You can try a "preview" release, but beware, as Vapors of Insanity is
still in development. It already contains many features, but most of them
are not polished: you will probably find lots of bugs, exploits, imbalances,
half-finished features, nasty crash bugs which destroy your saved game,
things which are too strong, things which are too weak, unintuitive
interface elements without any help about them, hopes for a final mission,
which is currently not there yet, ineffective implementations, changes
in the savefile format causing forward incompatibility, tricks and
secrets with noone to ask about. Use at your own risk :)

Vapors of Insanity features:

* A big three-dimensional world, consisting of a big variety of outdoor,
  building, and underground locations.

* You can play both in hex and orthogonal mode.

* An original spell system, where you can build complicated spells using
  simpler spells as components.

* Also original skill/experience and fighting systems.

* Many hopefully interesting magical gadgets that can be found.

* A variety of creatures and items to find: about 150 types of items, 
  150 species of monsters and plants, 150 materials (including potions),
  150 types of magical runes, 80 skills and spells; some of them are 
  parametrized. These include both the standard high fantasy stuff and
  more original ideas.

* Graphics that are supposed to not only have the advantages of a
  graphical display (better aesthetics, accessibility for new players),
  but also the roguelikes' classical ASCII display (clarity, allowing
  one to use imagination, simplicity of creation of new monsters and
  items). An ASCII mode is also provided for SSH access, and other
  hardcore ASCII fans.

For developers:

* Most of the game written in a special scripting language called VaporGS,
  allowing developers to create new modules, which can be simply placed
  in an appropriate game to modify the game somehow; these can range from
  minor additions (and you should be able to easily use several such
  additions at one time, if there are no obvious conflicts); they can be
  also provided as either open source (for educational purposes), or as
  closed source (if you want to have hidden secrets). The language is
  based on a extension of the Object Oriented paradigm, where objects can
  modify other objects by providing additional methods to them (like a
  ring of flying providing a flying ability to the wearer, but this
  paradigm has been applied in many various ways)

Find screenshots, downloads, and more information at:
http://www.roguetemple.com/z/vapors/


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