Announcing Brogue v1.5.2

Pender penderprime at gmail.com
Tue Nov 8 13:15:38 PST 2011


It is my pleasure to announce the release of Brogue v1.5.2 for Mac OS
X,
Windows and Linux. Downloads, screenshots and a forum can be found
here:

https://sites.google.com/site/broguegame/home

New with 1.5.2:
	-	Message archive can be viewed by pressing shift-M or by clicking in
the message block at the top of the screen.
	-	Further refinements to mouse mode.
	-	Tweaked experience point cut-offs at higher levels, with the goal
of effectively capping growth at player level 12.
	-	Rewinding is now supported during playback in a limited fashion
(via skipping to a turn that precedes the current turn).
	-	Fixed a bug that could corrupt a save file when you load and then
immediately re-save the file.
	-	Fixed a bug that could cause a recording to hang if the player dies
while paralyzed and you fast-forward to a turn during that paralysis.
	-	New quest room added.
	-	Player health bar fades to red at low health.
	-	Paralysis from paralytic gas lasts 10 turns after the gas
dissipates instead of 15.
	-	New confirmation prompt when eating food when you’re not hungry
enough to get the full benefit.
	-	Fixed an issue with a quest room that would cause steam vents to
appear instead of mud patches.
	-	Polymorphed monsters will now have the greater of the previous
monster’s health fraction or max HP less damage taken, and will be
stunned for one turn afterward.
	-	Entrancing your allies will not turn them against you.
	-	Monsters now have genders that are properly reflected in pronouns
that describe them.
	-	Changed the message "you hit the monster from the shadows" to the
more accurate "you hit the monster, catching [him/her/it] unaware."
	-	Allies caught in the effect of a scroll of cause fear will flee
like ordinary monsters, but will resume being your ally once the
effect wears off if you haven’t attacked them in the interim.
	-	Firebolts cast by monsters do more damage on impact.
	-	Status bars indicating poison will use the creature's maximum
health for its scale, so that a poison bar wider than the creature's
health bar indicates that the creature has received a fatal dose.
	-	Scrolls of shattering no longer create a barrier around the
perimeter of the area of effect.
	-	Thrown items (including non-spell projectiles from monsters) cannot
be reflected, though they are still subject to ordinary combat rules
with respect to accuracy and defense.
	-	Centaurs take only one turn to shoot an arrow.
	-	Turrets will no longer spawn on inaccessible walls, e.g. walls
trapped behind a statue or crystal formation.
	-	Fixed an issue that would allow hasted players with the right key
to sometimes pass through iron doors without unlocking them.
	-	Fixed an issue with armor of multiplicity creating the wrong number
of images.
	-	Steam and gas vents have a different appearance.
	-	Waterbound monsters stranded on land are described as such.


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