[ann] T-Engine4 / ToME4 beta36 aka "Saving saves" unleashed

DarkGod darkgod at te4.invalid
Wed Dec 7 18:23:46 PST 2011


As promised here comes T-Engine4 and ToME4 beta36 ! See http://te4.org/
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
 
Release highlights:
    Many important bugfixes
    Easier transmogrification
    Saves can negate an effect completly again

Expanded changelist:
    Fix knife&exotic masteries
    New achievement for saving Derth without a single derht inhabitant 
dying
    Fixed Waters of Life
    Fixed Relentless Pursuit
    Fixed psionic Focus tree
    Fixed Shatter
    Infusion/Rune saturation doesnt prevent resting
    Moddable tiles boots appear behind the robe, not over it
    Fixes psionic randbosses
    Fixes Arena bosses
    Fixed mind damage cross tier effects
    Cursed Touch unlearn TL 5 now works
    Curse of Madness correctly reduces confusion
    Fix Fearscape
    Fix Beckoned
    Trying to rest with foes in sight will not spend a turn
    Learning the lost knowledge in Yillkgur library is still slow, but 
there is a progressbar! :)
    Correctly compute encumbrance
    Saves can again shrug off an effect completly, in addition to the 
duration reduction
    Nerfed Brotoq, his version of Skullcleaver can not proc greater 
weapon focus
    Nerfed Half Finished Bone Giant
    Once the transmogrification chest has been found once, all new 
characters will start with it from birth
    Leaving the level to regen while the other levels are "frozen" should 
work much less well (also known as stairscumming)
    Fixed giving the staff of absorption in last hope even when it is 
cursed
    Gem Portal cooldown is now reduced by talent level. Also it wont 
enter cooldown if not moved
    Icy Skin now scales with Willpower
    Bone Nova correctly refunds Vim on kill
    Addons are now validated just as the main module
    Disruption Shield changed. Now takes no turn to cast, costs less 
sustain mana, the explosion is now an arcane storm for 10 turns dealing 
10% damage each turn. While in the arcane storm the caster gets an arcance 
resistance buff
    Addons show up in the online charsheets
    Blinding Spores duration is now kept in check
    Fix Void Echoes
    Negative price items should not appear in stores
    Healing talents are disabled while frozen (this does not change 
anything it will just make how frozen works more obvious)
    Maybe finally fixed disappearing zones; please keep your eyes open
    Fixed tutorials
    While frozen teleport spells are unusable (they were before but 
player could lose turn trying to use them)
    Fixed dual wield trick abuse
    Ctrl-compate works again
    See invisible & See stealth now works the the old "checkHit", because 
stealth & invis are not 100-scaled
    Attacking stealthed/invisible creatures now uses a normal hit check 
and then adds a random 33% chance to hit
    Mummified Egg-sac of Ungole summons are now working with Summoner's 
talents, summon control can affect them, they gain passives from the user 
and such
    Unlearning Vile Poisons will unsustain lost poisons
    Avoid avoidable ambush immediately after new target is attained when 
autoexploring
    Explore more efficiently by inferring likely wall tiles when 
autoexploring
    If autoexplore is stopped on the way to an exit (such as by a trap), 
then it will still go that target when AE is initiated again
    When autoexploring don't go to items that the player dropped
    Terrors from Curse of Nightmare do not spam "levelup" when appearing
    Fixed removing talents while knowing later talents

Have fun!


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