Announcing the release of Brogue v1.4!

Pender penderprime at gmail.com
Wed Apr 20 17:11:56 PDT 2011


It is my pleasure to announce the release of Brogue v1.4 for Mac OS X,
Windows and Linux. Downloads, screenshots and a web forum can be found
here:

https://sites.google.com/site/broguegame/home

New features since v1.3:

* Games are now recorded into recording files that can be played back
later. Recordings can be annotated if they are accompanied by a text
file of the same name.
* Games can be saved and restored later. (Because saved games use the
same architecture as recordings, they can take a while to load.)
* Allies are smarter about self-preservation; they will attempt to
disengage from combat before dying and will try to avoid toxic gas.
* Allies will grow stronger as you explore levels with them. They also
have the ability to absorb certain attributes from slain enemies.
* New items: Staff of Conjuration, Incendiary Shurikens, Potions of
Descent, Scroll of Recharging and Wand of Domination.
* Scroll of Darkness is now a Potion of Darkness that creates a cloud
of darkness when thrown. Standing in a cloud of darkness yields a
substantial stealth bonus.
* Strength system overhauled: nothing will sap the player's strength,
potions of weakness and restore strength have been removed, potions of
strength are the only source of increased strength, and they are
metered and placed around the map without a preference in favor of
hidden rooms. Every point of strength deficiency when equipping armor
or a weapon results in a -2.5 modifier, and every point of strength
surplus results in a +0.25 modifier.
* New enemy: Flame Turret, to replace the Dart Turret
* Non-flying enemies will not follow the player down pits, though
flying enemies and allies will do so
* Ogre shamans will create only one ogre per summoning
* Reflected entrancement bolts will confuse the player
* Entrancement has a minimum duration equal to the staff level
* Beckoned monsters lose a turn after beckoning
* Dropping an item will cause you to automatically pick up an item
that is already there
* The inventory screen indicates the amount of free space left
* Fleeing monsters that can blink will blink toward safety
* Poison runics on weapons ramp up faster with enchantment
* Magic mapping color is a little brighter for greater visibility


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