Sangband 1.0.1 released

getter77 brian13137 at gmail.com
Wed Sep 1 20:37:33 PDT 2010


* Savefile INCOMPATIBLE!
* No longer able to raise skills once you reach power 100.
* Magic oaths are harder to come by, martial oaths easier.
* Improved support for shadowstalker characters.
- Able to pick locks, use devices, and disarm in the dark with
infravision. Able to read certain scrolls in the dark.
- Ability to cast priestly and necromatic spells in the dark with less
or more power, respectively.
- Infravision now maps the dungeon, and allows you to see objects on
the floor.
- Burglary now gives a 'darkness' talent.
* Martials arts revamped; they get criticals, have more than two
blows, and can benefit from brands and deadliness. They provide a
variety of bonuses depending on skills.
* Add history to character dumps.
* Improve display of weapon blows, hit rate, damage, and resistances
on character screen.
* Adjust polearm and hafted damage to compare better with swords.
* Dropped books will show a preference for the player's spellcasting
type.
* Game will now by default generate extra cash, but prevent selling
objects (birth option).
* Monsters target player in rubble properly.
* Dwarves are smart, instead of wise.

http://code.google.com/p/skills-angband/


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