LambdaRogue 1.5.1 (patch) released

Mario Donick md1.hro at googlemail.com
Sat Mar 27 14:46:12 PDT 2010


I have released a patch for LambdaRogue 1.5, so we are now at version
1.5.1. The patch fixes some minor, but annoying bugs and introduces
the "skip the boring temple level"-feature  You can now directly start
in the dungeon, instead of wasting your time with talking and trading.

At the moment, this patch is only available for Windows users. Get the
patch here (.zip-archive, 500 KB). You need to extract the files in
the archive into your existing LambdaRogue folder. Replace all
existing files with the ones contained in the archive.

The patch is compatible with existing save games (from 1.5, not
earlier).

Changelog:

New Features:

-- player may decide to skip the entire temple level at beginning and
start directly in the catacombs (quickstart mode games will
automatically skip the temple level)
-- some more items can be sacrificed at altars

Bug Fixes:

-- after buying an Insurance Card, the card showed up as "Unknown
Rune" in inventory (reported by dorwinrin and siglegion in the
LambdaRogue forum)
-- when returning from the wilderness to the catacombs, the player was
placed at the stairs to the sewers (reported by Krice in a blog
comment)
-- tile description was not shown if player had a equipped lantern in
dark areas (reported by Grimwerk in a blog comment)
sometimes, the random item a player got at start was from the same
type as one of the items he got because of profession. this created 2
stacks of the same type in inventory. then, when picking up an
additional item of the same type, the number in both stacks increased.
(reported by Grimwerk in a blog comment)
-- AP of shoes and hats showed up as "defense bonus" in item info
screen, which should be reserved for other item types (such as rings)
-- it was possible to sacrifice items at altars, even if the altars
were not empty
-- sometimes players were placed in spider webs immediatly after
entering a dungeon level
-- even if player had equipped a lantern, player was shown grayed out
in dark areas

Interface:

-- simply pressing ENTER cancels item dropping; also added a hint
about this

Balancing:

-- a lifetime health insurance card now simply costs 1000 * DIFFICULTY
Credits
-- preparation courses at academies now simply cost 300 * DIFFICULTY
Credits

Misc:

-- after loading a saved game, a "tip of the day" is shown
-- added a message about unsuccessfully attempting to open a locked
door without key
-- added a message that [S]earching (e.g. for hidden doors) worked,
even if nothing was found
-- removed an obsolete message related to (long-ago removed) mouse
input

Have fun.


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