7DRL Success: QuestFor7
Andy M
dperegrinus at gmail.com
Sun Mar 14 06:18:34 PDT 2010
Alright, I didn't finish everything I'd hoped to, but I consider what
I have a success.
For being my first roguelike, first game, and first larger scale
project, I am pleased with it.
Features I didn't finish:
- Item pickup/inventory
- Multiple Floors / Dungeons
- A win condition
- A nicer path-finding algorithm
Features I did finish:
- Combat system, although likely unbalanced
- Map Generation (this took a lot longer than I had anticipated to
get right)
- Graphics system, uses ncurses
What I Learned:
- How to work with C++ a lot better
- How to use ncurses
I mostly tested it in OS X using g++, my source code should be
available here:
https://sourceforge.net/projects/questfor7-7drl/files/
More information about the roguelike-announce
mailing list