7DRL Success: QuestFor7

Andy M dperegrinus at gmail.com
Sun Mar 14 06:18:34 PDT 2010


Alright, I didn't finish everything I'd hoped to, but I consider what
I have a success.

For being my first roguelike, first game, and first larger scale
project, I am pleased with it.

Features I didn't finish:
 - Item pickup/inventory
 - Multiple Floors / Dungeons
 - A win condition
 - A nicer path-finding algorithm

Features I did finish:
 - Combat system, although likely unbalanced
 - Map Generation (this took a lot longer than I had anticipated to
get right)
 - Graphics system, uses ncurses

What I Learned:
 - How to work with C++ a lot better
 - How to use ncurses

I mostly tested it in OS X using g++, my source code should be
available here:
 https://sourceforge.net/projects/questfor7-7drl/files/


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