[ann] T-Engine4 / ToME4 beta7 unleashed!

DarkGod darkgod at te4.invalid
Wed Jul 14 10:17:04 PDT 2010


(I setup followup to rgrd)

As promised here comes T-Engine4 and ToME4 beta7 ! See
http://tome.te4.org/ http://te4.org/ http://blog.te4.org/

Maybe a bit less stuff in this release because the rebalancing of
class/generic talents and the Alchemist class took much much time, but
it's all for the best!

I am going for a week and I did not want my fellow players/testers to miss
the alchemists!

Release highlights:

* Much balancing and fixes
* Screen UI change
* New Class: Alchemists (base, no unlock needed), infuse mana in gems to
throw them like bombs, control your golem and harness the true power of
your staff!

Expanded changelist:

* Check encumberance upon strength change 
* Changed left side panel, shows less useless info, shows current effects,
displays minimap 
* Fixed a bug with negative weapon power 
* Begin turning easy mode into a tutorial, not done yet, disabled 
* Fixed stores 
* Fixed Get Quantity prompt
* Weapon training talents now tell what effect they have 
* Fixed anaconda rank (no it's not an elite boss!) 
* Left mouse drag does not move the player 
* Renamed talents to "class talents" and skills to "generic talents" 
* Restored 3 stats points, 2 class talent points and 1 generic talent
  point at birth 
* Tweaked a lot of talents to switch between class/generic
* Tweaked a lot of classes have a better balance of class/generic talents
* Replaced 2handed weapon talent "Crush" with "Blood Frenzy"
* Fixed ranged defense stat to affect ranged attacks instead of melee ones
* Remove out of focus sleeping mode to prevent the dreaded black screen
  bug 
* Increased exp curve 
* Health talent requires more CON 
* NPCs get some random resists as they levelup 
* Reduced Feather Wind defense bonus 
* PlayerRest interface can now be used to rest for various events 
* Fix Sun Flare damage 
* Resizing the window does not make mouse movement bug 
* Fyrk got more life 
* Staves do elemental damage 
* resolvers.rngtable{} added
* If actors die from a DOT they wont act upon their death 
* Zone:makeEntity() now can accept a fifth parameter, if true it will
  filter by generating a probability table with the filter, this way there
  is no possibility of not getting an item that is possible to get 
* Rings of invisibility and amulets of telepathy now have a cost to using
  them 
* Sanity checks to level generators, thanks shoob 
* New class: ActorsSeenDisplay, it displays a list of currently seen
  actors 
* Tab will now switch between hotkey & actors seen display 
* Resting in water will fail if the player has no water breathing
* Many character dump improvments by shani
* New class: Alchemists, mage subclass, available from start 
* Note in the UseTalent dialog which talents are currently sustained 
* Fixed kinetic (now phase), of deflection, .. type of egos to not erase
  the previous stat of the object but add to it 
* All bosses are immmune to instant kill abilities
* Bad shaders should not crash the engine, just not work

Have fun!


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