Announcing Brogue v1.3 for Mac OS X, Windows and Linux
Pender
penderprime at gmail.com
Sun Jul 4 17:37:44 PDT 2010
It's my pleasure to announce the release of Brogue v1.3 for Mac OS X,
Windows and Linux.
Website/Screenshots/Forum/Download: http://sites.google.com/site/broguegame/home
New features since v1.2:
⢠Three lines of message text are now visible instead of one.
⢠Monsters can now be examined to reveal their statistics and special
properties.
⢠Strength is no longer gained upon level-up; instead, potions of
gain strength are metered like food and scrolls of enchantment.
⢠Armor and weapon strength requirements have been lowered, but
exceeding them will diminish movement and attack speeds respectively.
⢠Certain terrain (lava, water, etc.) will animate in between player
turns.
⢠Terrain can now have random but persistent coloration.
⢠Four new monsters.
⢠Eels and krakens will now attack land monsters in deep water.
⢠Fiery monsters will now avoid flammable terrain except when moving
erratically or hunting the player.
⢠Fleeing monsters will now occasionally jump into chasms or venture
into water when chased.
⢠Monsters will now take a full turn to awaken instead of attacking
immediately.
⢠New terrain features include bridges over chasms, glowing fungal
forests and patches of relative darkness.
⢠Individual items (in addition to item flavors) can now be inscribed
with the 'call' command.
⢠Thrown items will now trigger traps.
⢠Detect magic will now flag non-magical items as such.
⢠Staves of lightning have been buffed, and armor of reprisal has
been nerfed.
⢠The player can now pick up items while levitating.
⢠Lava will now destroy all items except the Amulet of Yendor.
⢠Monsters under the effects of a staff of entrancement will now move
in the opposite direction as the player and can be compelled to step
into lava and chasms.
⢠Crystals created by staves of obstruction temporary lakes created
by water traps will now decay from the outside in rather than
uniformly.
⢠Staff and wand bolts now light up terrain as they fly past.
⢠Tile colors are dynamically adjusted to assure that monsters will
not be difficult to see against a background of similar color or in
high or low light conditions.
⢠Memory color has been tweaked to make it more visually distinctive.
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