[ann] T-Engine4 / ToME4 beta17 "Wintertide" unleashed!

DarkGod darkgod at te4.invalid
Tue Dec 28 10:20:01 PST 2010


As promised here comes T-Engine4 and ToME4 beta17 ! See http://te4.org/

This is a "quick" release to fix a bad crash in beta16 and it brings 
along some fun goodies too!

(No, no Sher'Tul Fortress yet, it will be in next beta)
Release highlights:

    * Fixes crash & bugs
    * "Smooth movement" animations
    * Some quality of life improvments
    * Online charsheets now contain metadata; the website will be updated 
with search features
    * Change in the way the difficulty levels are named (again ;> )

Expanded changelist:

    * Inverted the list of zones in the first quest, by special request 
of Zonk !
    * Renamed talent Fire Imp to Ritch Flamespitter, to be more in line 
with the nature feel of the class
    * Improved War Hound melee damage and speed
    * Archery low ammo reminder does not identify ammo
    * Ammo counter added to the left pane
    * Removed the freeze image, it seems to lead to some .. crashes
    * Friendly NPCs will not take it lightly when attacked - without 
having to involve their whole faction
    * When talents do not have enough resources to be used they will be 
greyed out in the hotkeys display
    * Angolwen is now populted with NPCs
    * Fix typo in the Circles talents
    * Dropping items from the inventory dialog will correctly update the 
title
    * Can not use the stores in Zigur after attacking it
    * Change Old Man Willow to Wrathroot in the quest description
    * Optimized OpenGL code somewhat
    * Halflings are "small"
    * Fixed duplicate artifacts (hopefully, please keep an eye open for 
them)
    * Level feeling when entering a level lower than your own or higher
    * Improves the speed of Stone Prison crumbling
    * Fix absorption shields to not ignore the last blow
    * Faeros and Gwelgoroths are correctly immune to diseases instead of 
"deseases" :)
    * Meditation only affects wild gifts
    * Racial stat bonuses do not count toward the max of 60
    * Both base & actual stats are displayed in the leveling screen
    * Silly Aeryn will not talk about Numenor anymore
    * Fix the directions Aeryn provides
    * Renamed Strength & Willpower infusions
    * Shuffled the difficulty modes again. Now "Easy" is the old 
Discover; "Normal" is a multi-lifes mode; "Hardcore" is one life and the 
rest did not change
    * Catalepsy will not give too many "resist" messages
    * Eruan and the Charred Scar can scale higher
    * Can not avoid one of the possible outcomes of the endgame
    * The lost merchant can not block people in corridors
    * Birther.new() takes a new first parameter: either nil or a special 
title to display. *WARNING* modules need to update
    * The game will now display the current number of unlocked birth 
options and the max during character creation
    * Added Entity:setMoveAnim(oldx, oldy, speed) method to make entities 
move around the map with smooth movements. This is not used by default, 
modules can choose to use it or not
    * A new option (in the game options) is available to change/disable 
the "smooth movement" effect
    * Online charsheets now store some more flags that will later allow 
the website to be used to search for characters

Have fun and don't forget to help ToME by with donations!


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