Hydra Slayer roguelike and console tools

Z zenorogue at gmail.com
Sun Aug 8 14:00:51 PDT 2010


Hi,

hereby I announce my small roguelike and some tools to be used with
roguelikes. They have been announced previously at RogueTemple and
some other roguelike forums, this post is an announcement for the
newsgroup community.

*Hydra Slayer roguelike*
http://z137.webs.com/hydra.html

Hydra Slayer is a small Roguelike game (development took only a few days).
It is inspired by Greek mythology, Dungeon Crawl, MathRL seven day
roguelike, and some mathematical puzzles about brave heroes slaying many
headed beasts.

The game is all about heads, you use your weapons to cut hydras' heads,
and then they grow them back, usually. You need to choose your
weapons carefully, just bashing the hydras with your "best" weapon is not
likely to be a successful strategy. I think choosing your set of weapons
and using your resources efficiently is quite challenging and fun in
Hydra Slayer.

The original version was a 2DRL, but the new version includes some
additional features.

*cons2tcod*
http://z137.webs.com/index.html

A replacement of the default Windows console, which allows to view
roguelikes (and other text mode applications) just like they would look
in DOS. Especially useful in Vista and newer, since these systems don't
even allow viewing console applications in full screen. However, even on
older Windows systems, this utility should be useful, because it uses the
correct colors, the correct codepage (if a roguelike uses extended IBM
characters, like Crawl, it should look better), and has a possiblity to
change fonts.

*Necklace of the Eye*
http://z137.webs.com/noteye.html

A frontend to modify the output of console roguelikes. (That is, roguelikes
which use the Windows console to draw the stuf. Does not work with those
which create their own ASCII displays.) It provides all the capabilities of
the simpler cons2tcod, but also can provide tile and First Person
Perspective displays to text roguelikes. They don't look extremely well,
because NotEye is a generic tool, not something tailored to a specific
roguelike, but playing in 3D mode could be interesting for a change.
Some other minor features are also available. If you want to play a
roguelike using the rogue keyset (yubnhjkl), but you are not accustomed
to that layout, NotEye can simulate it with the numpad. It is also
possible to create HTML and PhpBB-coded screenshots.


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