LNH/META: LNH FAQ Update - Initial Proposal

Andrew Perron pwerdna at gmail.com
Wed May 28 17:19:25 PDT 2014


So like I said, the FAQ needed an update, SO I TOOK IT. Here's my initial idea 
for what it should look like. Comments, questions, nitpicks, etc cetera! Be 
free with your feedback, for this belongs to us all!

----

1.0    INTRODUCTION


Q1.1   The LNH? What's the LNH?

A1.1   A short definition of the LNH? That would be equivalent to pouring the 
sands of the Sahara into a half-filled thimble. It would be comparable to 
funneling the waters of the Pacific into a broken wineglass. It would be like 
placing the collected works of Dave Van Domelen into the onboard memory of an 
Atari 2600... however, this is the task you have set for us, and therefore we 
shall endeavor to elucidate.

        The LNH, or Legion of Net.Heroes, is a society of those beings who 
emulate the spirit of adventure and undying quest for justice while clothed in 
spandex and a never-ending stream of bad jokes.  In short, we are 
super-heroes, or at the very least authors who spend what spare time we have 
writing about super-heroes.  Our stories are dramatic (Beige Midnight), 
comedic (Kung-Fu Holmes), dramatically comedic (Ultimate Mercenary v20), 
comedically dramatic (Possum-Man: Relinquished), adventurous (Digital JUMP!), 
impressionist (Cover Gallery), satirical (Looniverse Y), freeform (All-New 
Legion of Net.Heroes), absurd-coming-of-age-mystery-parodic (The Adventures of 
Easily-Discovered Man), or simply strange (Those Darn Vectors!).  They all 
take place in the same multiverse, and authors and characters often interact 
with each other.

        Anyone can join! Guidelines for writing can be found later on in this 
FAQ and then conveniently ignored. Your best policy is to read some of the 
stories before writing your own. If you have any questions, just ask! You can 
post in the group for quickest response, or just to start a discussion. Most 
authors are willing to respond to e-mail questions about their stories, and 
many will even let you use their characters in stories of your own. But you'll 
have to bring your own dish to the company potluck.

        So welcome to the LNH. I hope this isn't the last we hear from you 
Good luck, and get reading.


Q1.2   Why should I care about the LNH?

A1.2   Well, if you don't, there's a good chance that a flock of kiwis will 
sit on your house. But seriously...

     For readers, the LNH is a superhero universe that *isn't* run by 
corporate interests or marketing conglomerates, but by people who just really 
like Fun Comics. Also, some of the nicest net.people can be found in the LNH. 
Try us, you might just make a friend. (Besides, it's cheaper than therapy.)

     For writers, the LNH is a place where you can create great adventures, 
without the pressures of being serious, formal, or good. This is not to say 
that LNH writers aren't good. They're wonderful, but that is not a 
prerequisite. Plus, it's a place where you can do the kinds of stories that 
you always wanted to see, and create the kinds of characters that really 
should exist.


Q1.3   All right, how do I get started?

A1.3 Goody, another victim... mwahaha. Anyway, the best way to get started is 
to read. Poke around rec.arts.comics.creative, our home newsgroup, and get a 
feel for what's going on. Those unfamiliar with newsgroups will have all their 
questions answered in Q1.4.

     If you like what you see, you can check out some older stories!  The 
Eyrie Archive at http://archives.eyrie.org/racc/lnh/ has all the classics 
through 2006.  More recent stories are available in the general RACC archives 
at http://lists.eyrie.org/pipermail/racc/ organized by month, and can be 
searched via Google by starting your search with "site:lists.eyrie.org" (minus 
the quotes).  To learn more about the LNH, its ridiculous number of 
characters, and its world, visit the LNH Wiki at http://lnhq.info/wiki .

     Whenever you like, you can join the LNH. All you need to do is write! 
Create a single character, a whole team, or just write the characters in the 
shared toybox. Put pen to paper (or fingers to keyboard) and show the world 
how creative you can be. For advice on who, what, and how to write, see 
section 3.0, Netiquette and Writing.


Q1.4  So... what exactly is a "newsgroup"?

A1.4  A newsgroup is a discussion group on Usenet, a giant decentralized 
retro-cool network of bulletin boards all over the world. It's independent of 
governments, corporations, and The Man.

     rec.arts.comics.creative (or "RACC"), the LNH's primary home, is 
dedicated to comics-related original creative writing. (See the RACC FAQ for 
details!) It's a place without spam or ads, where an assortment of different 
fictional universes rub shoulders.


Q1.5  Sounds cool! How do I get on?

A1.5  Probably the easiest way is Google Groups, at http://groups.google.com . 
  RACC can be read and posted to at 
https://groups.google.com/forum/#!forum/rec.arts.comics.creative .

     You can also post to RACC by email. Russ Allbery has set up a 
mail-to-news gateway for RACC that can be posted through by sending your post 
to rec.arts.comics.creative at eyrie.org or racc at eyrie.org. And you can get posts 
from the group by mail by signing up at 
http://lists.eyrie.org/mailman/listinfo/racc .

     But if you want the most flexibility, you're going to want to get a 
newsreader program and connect it to a newsserver. There are newsreaders out 
there for every OS and platform, and newsreading functionality is built into 
Mozilla Thunderbird and Microsoft Outlook Express. Many ISPs have their own 
newsservers, though Comcast doesn't. There are lots of good free ones for text 
newsgroups, and feel free to ask on the group if you're not sure how to find one.

     Oh, and if you just want to read, there's a very handsome interface known 
as RACCowrimo, at http://wil.alambre.ca/racc/ . Stop by and check out the 
cover gallery!


Q1.7  Where can I find out more about the LNH?

A1.7  Well, fine, be that way. =)  A good place to start (after you've read 
this FAQ, of course) is the LNH Wiki, located at http://lnhq.info/wiki/Welcome 
. This has all the information you could ever need about the LNH, from 
character rosters to a history of the LNH to lists of award-winning stories.

     If you're looking for more beyond that, or aren't sure where to find 
something, ask in the newsgroup! We're friendly and ready to help.

===============================================================================

2.0   WRITING, ETIQUETTE, AND NETIQUETTE


Q2.1   Should I make up my own characters? Can I use other people's 
characters? What about Spider-Man or Superman? (Usability)

A2.1   Making up your own characters is one hundred percent encouraged - 
that's how the LNH started, after all!

     Using other people's characters is completely okay - as long as their 
creator has said that it's okay. Some characters have been given up completely 
for public use, while others are usable with permission, and yet others are 
completely reserved by a single writer. See the LNH Wiki's Character Usability 
article at http://lnhq.info/wiki/Character%20Usability for details.

     As for Spider-Man, Superman, and other characters trademarked by giant 
corporations, the LNH doesn't use 'em. Much as above, we prefer to get 
people's permission before using their characters, and that's pretty hard when 
you have to navigate a labyrinth of lawyers and license fees. Plus, there's a 
lot of really good sites out there for writing and reading fanfic, like 
Archive of Our Own and Fanfiction.net, which is why RACC focuses on original 
fiction.


Q2.3   Where do I set my story? (Storytelling Universes and Settings)

A2.3   The stories of the LNH have spread across many worlds. For convenience, 
these worlds are often categorized as separate "imprints", along the lines of 
the different publishing imprints that comic book companies use. There are 
three imprints in particular that the new writer will want to focus on:

     LNH20: Created in 2012 to combine the best of the original LNH with 
everything that we want to see in modern comics - diversity, new ideas, 
positivity, and fun! With a wide cast of characters and a wide-open world, 
anyone can jump in!

     Classic LNH: The original and still champion! An enormous universe! Years 
of history! And a character with a silly name for every occasion!

     LNHY: Simple, yet powerful, and it's easy for anyone to contribute - 
since every writer only gets one member of the LNH! Plus: Social and political 
satire!

     In all three of these worlds, the LNH is headquartered in the city of 
Net.ropolis (though in LNH20 it's more often spelled Netropolis; see Q3.4 
below). However, stories can happen all over the world - and beyond!

     Other LNH imprints that you might see from time to time include:

     NTB: The Net.Trenchcoat Brigade, a Vertigo-inspired take on the Classic 
LNH focusing on a loose organization of mystical, cynical, drunken bastards.

     LUNA: Lunaverse, a similarly urban fantasy take on LNH20.

     LNH2: An alternate-future imprint focusing primarily on the grown-up 
children of present-day LNHers.

     No-longer-active LNH-associated imprints include OSD (The Order of St. 
Doomas), PULP (Prewar Ultrahuman Literary Pantheon), LNHX (Martin Phipps's 
rebooted LNH), LF (Ben Rawluk's Net.League of Heroes), and probably some 
others, I dunno.


Q2.4   What do I call my story? (Titles and Series)

A2.4   There are two equally good options for the new writer. What you pick 
depends on what kind of story you want to write!

     First, you can write an issue (or seven) of one of the LNH's 
anyone-can-write anthology series. Just choose a universe and pick the one 
that's right for your story:

Classic LNH:
  * Legion of Net.Heroes vol. 3: The flagship title of the Classic LNH imprint.
  * LNH Comics Presents: Stories focusing on individual LNHers.
  * Looniverse Chronicles: Stories in the worlds of the Classic LNH that don't 
actually involve the LNH itself.
  * Another LNH Title? Really?: Self-contained one-shots, featuring anyone and 
anything.

LNH20:
  * LNH20 Comics Presents: The flagship title of the LNH20 imprint.
  * Bite-Size Tales of the LNH v20: Short-short stories!
  * Tales of the LNH v20: Stories taking place in the backstory of Earth-20.

LNHY:
  * Looniverse Y: The flagship title of the LNHY imprint.

     Second, you can create a series of your own! Don't be afraid to make a 
new title in any of the imprints and fill it with adventures.


Q2.5   Can I join in on a story that's already happening? (Crossovers and 
Cascades)

A2.5   While some stories are single-author works planned out in advance, 
others are looking for people to join in!

     Crossovers are stories with a larger effect on the shared universe that 
other stories can "cross over" into. Often they have some kind of plot hook 
that can be used as a springboard into your take on the central concept.

     Chaotic Add-On Cascades are stories where one writer posts the first 
part, then another picks it up from there and post a second part, and yet 
another posts a third part, and so on. They can usually be jumped into at any 
time.

     If you're not sure whether a certain story is a crossover or a cascade, 
just ask!


Q2.6   I'm set to start writing.  What are the rules of the LNH?

A2.6   THERE ARE NO RULES. But! Here are some helpful guidelines for how to 
have fun and make friends:

     a.) Respect others' characters. One of the neat things about a shared 
universe is that certain characters can pop up and guest star with almost any 
other character. But if you want to use other people's characters, you gotta 
make sure you're using 'em right. Some simple ways to do that include:
  * Reading their wiki entry.
  * Reading other stories they've appeared in, especially recent ones and ones 
by their creator and/or primary writer.
  * Talk to the character's creator and/or primary writer.
  * Treat them with as much respect as you treat your own characters.

     b.) Be careful with huge changes. Another neat thing about a shared 
universe is that events from one series can affect events in another. However, 
when you're playing in a common sandbox, you're going to want to be careful 
that you don't knock over somebody else's castle. If you're going to do 
something that has a big effect on the LNH, the Looniverse, other people's 
characters, or even your own (if they're involved in other people's plots), 
talk about it. Give your fellow writers advance warning of what's going to 
happen, and be flexible; if your plans are going to disrupt someone else's 
plans, be willing to work with them - it's entirely possible that your plans 
can work together, creating an even more interesting situation.

     If you want to talk to your fellow writers about these things without 
spoiling it to the group in general, the LNH Authors' List is a good place for 
it. Just ask for your email to be added.

     c.) Have fun with it! If you're here, it should be because you *want* to 
write with us. If something's causing a problem, say so. The LNH is for good 
times, and if it's better for you, it'll be better for us too!


Q2.7   Okay, but what if I *really* want to make friends?

A2.7   Two words: Write reviews. Or at least respond to stories with comments. 
Nothing makes a writer happier than feedback!


Q2.8   Why do y'all put "LNH:" in front of your titles? (Making Sure You Get 
Posted)

A2.8   Why not?  You think we'd be *ashamed* of proclaiming our title is
part of the LNH family?  Huh?  Do you?  Do you?

     Ahem. Anyway, the convention on rec.arts.comics.creative is to identify 
stories by which imprint (see Q2.3) they belong to. That way, you can pick and 
choose from your favorites, or seek out new worlds that you haven't 
experienced yet.

     In addition, RACC is moderated by fantastic human being Russ Allbery. 
Moderating manually takes time, but if your story is properly tagged, it'll 
zip through automatically and appear on the group immediately.

     Thus, Eightfold stories have an 8FOLD: in front of them, Superhuman World 
stories have an SW10: in front of them, ASH stories have an ASH: in front of 
them, and LNH stories have a tag based on which imprint they're in. Classic 
LNH uses the LNH: tag, and the LNH20:, LNHY:, NTB:, LNH2:, and LUNA: tags go 
with their respective imprints.

     As well, there are several tags for specific types of posts that are used 
by everyone on RACC. These include:

ACRA: See Q2.10.
ADMIN: Administrative matters, usually affecting everyone on RACC.
ELSE: Elsewhirls, an out-of-continuity or alternate-universe story.
META: Discussion about the stories themselves, or about the newsgroup.
PRECOG: Promotion for upcoming stories.
REVIEW: Naturally enough, reviews of stories on the newsgroup.
WWW: A web site related to a story/series/imprint, or a webcomic.

     Stories that involve more than one imprint use both tags. For example, a 
crossover between LNH20 and LNHY would be tagged as "LNH20/LNHY:", and if 
someone did a Classic LNH/ASH crossover over Dave Van Domelen's dead body, it 
would be tagged "LNH/ASH:".

     Tags can also be put in brackets, like [LNH], but Google Groups has 
trouble with those, so use of them has dropped off. The RACC FAQ lists every 
imprint that's used on RACC along with its tag, including MISC:, which is used 
for stories that don't belong in any established imprint.


Q2.9   Hey, somebody else's story messed up the continuity in my story!

A2.9   This is the opposite side of the "be careful with huge changes" advice. 
If someone wasn't careful with what they did and it contradicted what you've 
already done, you have a lot of options. You can play off the error, making it 
into its own plot point; you can introduce a retcon that explains what 
*really* happened; and this is the LNH, after all - you can just make a joke 
and keep going!

     Again, point it out in the group - the writer who made the mistake will 
probably want to help fix it.


Q2.10   What do I do if my story might... y'know, be too much for some people? 
(Acraphobe)

A2.10    RACC has its own mature audiences label, Acraphobe, for stories 
involving strong language, sexual and/or violent situations, disturbing 
themes, and adult content. Tag your stories "ACRA:" to put them in this category.

     NTB stories are automatically Acraphobe, even if not tagged.


Q2.11   Do I lose the copyright on my stories for posting them to Usenet?

A2.11  Not at all.  You retain copyright on anything you write, regardless of 
how it may be published.  To quote the Copyright Myths FAQ, found at 
http://www.clari.net/brad/copymyths.html:

        Nothing is in the public domain anymore unless the owner explicitly
        puts it in the public domain...  Explicitly, as in you have a note
        from the author/owner saying, "I grant this to the public domain."
        Those exact words or words very much like them.

        Some argue that posting to Usenet implicitly grants permission to
        everybody to copy the posting within fairly wide bounds, and others
        feel that Usenet is an automatic store and forward network where all
        the thousands of copies made are done at the command (rather than the
        consent) of the poster.  This is a matter of some debate, but even if
        the former is true... it simply would suggest posters are implicitly
        granting permissions "for the sort of copying one might expect when
        one posts to Usenet" and in no case is this a placement of material
        into the public domain.  Furthermore it is very difficult for an
        implicit licence to supersede an explicitly stated licence that the
        copier was aware of.

     And for you weisenheimers playing along at home, no, I didn't violate the 
copyright of the Copyright Myths FAQ. =P  File it under "fair use."

===============================================================================


3.0    COMMON TERMS AND IN-JOKES

Q3.1   What do these words mean? (Looniverse Terms and Abbreviations (or, 
everything you need to know in order to understand your garden-variety LNHer))

  * Dvandom -- Dave Van Domelen, a prolific mostly-former LNH writer. Many of 
his creations have "Dvandom" in their names, such as the Dvandom Stranger, 
Dvandom Force, etc.
  * Gamer Boy -- A character who was planned but never actually written into a 
story; he exists perpetually offscreen. A running gag is to ask "What would 
Gamer Boy think?"
  * Mr. Paprika -- The LNH's favorite soft drink. Its slogan is "That's a 
MAN's pop!"
  * RACCies -- The annual rec.arts.comics.creative awards, given to the best 
stories, writers, and posts of the year.
  * Retcon -- In the Real World, a storytelling tool in which 
previously-unrevealed past events are revealed. In the Looniverse, the ability 
to make retroactive changes to reality itself.
  * Retcoetheric energy -- The energy of retcons. Also known as magic!
  * LNHQ -- Legion of Net.Heroes Headquarters. Also called LNHHQ.
  * Net.hero -- LNH's equivalent of "superhero".
  * Net.villain -- LNH's equivalent of "supervillain".
  * Subgroup -- A part of the LNH that acts as its own mini-team. Often, stars 
in its own series and/or belongs to a single writer.
  * TEB -- Trade EtherBack. An LNH story in collected format.
  * Tsk Force -- A group of LNHers brought together temporarily to accomplish 
a specific goal.
  * wReam -- A very prolific former LNH writer. Many of his creations have 
"wReam" in the name, such as wReamhack, wReamicus Maximus, etc.


Q3.2   Okay, but what do these other words mean? (Internet Terms and 
Abbreviations (or, sig.nificant meanings))

     LNH stories play a lot with Internet terminology, including some stuff 
that's kind of technical or obsolete. Here's a list of some that new readers 
may be unfamiliar with:

  * Crosspost -- In the Real World, a message that is posted to more than one 
newsgroup. In the Looniverse, a method of traveling between separate 
newsgroup-worlds.
  * Flame -- A heated insult.
  * IRC -- Internet Relay Chat. A form of text-based chatroom run on 
independent IRC servers.
  * Killfile -- A newsreader's ignore function. To "killfile" someone is to 
block their posts.
  * Lurking -- In the Real World, to read a newsgroup without posting to it. 
In the Looniverse, the ability to fade into the background, often including 
invisibility and intangibility.
  * Netiquette -- Internet etiquette. How not to be a jerk online.
  * .sig -- Signature file. A file containing a Usenet poster's "signature", 
which gets added to the end of each post they make.

Q3.3   What's with all the Lads and Lasses?

A3.3   Many of the LNH's names were inspired by DC's Legion of Super-Heroes, 
and specifically, the Silver Age incarnation of that franchise. The Silver Age 
LSH had a lot of names that were <adjective> <noun>, where the noun was 
something like Boy, Girl, Lad, Lass, or Kid - a word for a young person, as 
the LSH was the equivalent of a futuristic afterschool club.

     The LNH, naturally, took this to an absurd level. Even adult members may 
be referred to as Lass or Lad. LNHers use other nouns, including Man and 
Woman, but also including Dude, Chick, Guy, Miss, Lady, Granny, and Person. 
The LSH had a Matter-Eater Lad, so the LNH has characters with ridiculously 
long, often hypenated names, including Cheesecake-Eater Lad, Sister 
State-the-Obvious, Pulls-Paper-Out-of-Hats Lad, 
You're-Not-Hitting-Me-Hard-Enough Lad, All-Knowing Last-Chance Whiner Destiny 
Woman, and Kid Not Appearing In Any Retcon Hour Story (which throws in a 
reference to Monty Python for good measure).

     Of course, not all LNHers are named like this. In the LNH, you'll find 
everything that's found in comic books and more, from pithy one-word names 
like Pantra to Internet references like Captain Coredump to pithy one-word 
Internet references like Kindle and Twitter. You'll find people who just go by 
their own name, like January Frost and Pister Y. Maprika III; you'll find 
gratuitous punctuation, like Exclamation!Master! and the Crimson @venger; 
you'll find straightforward stuff like Fearless Leader and obscure formations 
like Shining Tungsten Magister. It's fun!


Q3.4  Why is it called "Ame.rec.a"? (Net.Names)

A3.4   The first LNH story parodied Superman's home city of Metropolis by 
setting the action in the city of Net.ropolis. This inspired writers to base 
all kinds of place names off of Internet terminology; Net.York City, 
Ca.net.da, Scot.LAN.d, Af.rec.a, the Loonited States of Ame.rec.a, etc. In 
particular, rec. and alt. are often used, because they appear in newsgroup names.

     In LNH20, there's an in-character explanation. The Village was a lost 
city discovered and linked to the world by '60s hero team the Network, and in 
gratitude, renamed themselves Net.ropolis; it became a fad, and cities around 
the world followed suit. After net.heroes became less popular, many of them 
changed their names back, and Net.ropolis became Netropolis. Whether this 
makes the idea more or less silly is up to the reader.

     NTB stories, despite taking place in the Classic Looniverse, generally 
don't use net.names. Because they're hardcore like that, man.


Q3.5   What's this "alt.comics.lnh"?

A3.5   The LNH didn't originally have its own newsgroup - the early stories 
were posted to rec.arts.comics, then rec.arts.comics.misc (RACM). This annoyed 
some people on those groups, though. Plans began to give the LNH its own 
newsgroup, but some unknown person took it upon themselves to create 
alt.comics.lnh without going through the formal newsgroup creation process, 
thus ensuring that the group wouldn't be available in all places, and that LNH 
stories would continue to be posted to RACM.

     Still, alt.comics.lnh was the LNH's home until a couple years later, when 
rec.arts.comics.creative was formally created. While there were some diehards 
who prefered a.c.lnh, and most LNH stories were posted to both groups, over 
time more and more of the traffic went to RACC.

     Nowadays, the only posts on alt.comics.lnh are crossposts from RACC and 
automated posts by the Looniversal Answering Machine, whose sole function is 
to direct people to RACC. (The spammers seem to have mostly given up on it.) 
In-story, it's referred to a desolate, empty landscape, containing only ruins 
of its former glory.


Q3.6   Aaarrrgh!  All these worlds and characters and STUFF - how can I find 
out more info about them?

A3.6   Luckily for you, there is the LNH Wiki, at 
http://www.lnhq.info/wiki/Welcome. It's the most thorough and up-to-date 
reference on all things LNH, including characters, storylines, setting 
information, and who's dating who.

     The wiki is pretty much never complete. If you want to join in the 
effort, email Lalo Martins (lalo.martins at gmail.com) or Andrew Perron 
(pwerdna at gmail.com) and they'll get you set up with an account.


Q3.7   What twisted mind came up with this "LNH" thing, anyway? (An 
Entirely-Too-Long Short History of the LNH)

A3.7   It was a dark and stormy night... no, wait, sorry, wrong intro.

     The LNH got started as, basically, a running joke. On April 27, 1992, in 
the now-defunct rec.arts.comics newsgroup, at the end of a post correcting the 
spelling of Winsor McCay's name, Bill Sherman identified himself as Spelling 
Boy of the Legion of Super-Heroes. Dan'l Danehy-Oakes proposed that everyone 
give themselves Legion of Super-Heroes-style names, declaring himself 
California Kid of the Legion of Net.Heroes. This opened the floodgates, with 
dozens of posters creating heroic-yet-ridiculous identities.

     Eventually, some people got annoyed with this. Rather than write a 
humorless complaint, Steven Librande jumped in as "Dr. Killfile", threatening 
to "release the awesome force of my patented Kill-O-Ray, destroying all posts 
about you blithering Net.Heroes!!" Ben Pierce, in-character as Marvel Zombie 
Lad, posted a call to arms, and this resulted in a flood of story posts about 
the net.heroes fighting Dr. Killfile and half a dozen other net.villains, 
which eventually became what is now known as the Cosmic Plot Device Caper.

     The CPDC was notable for, um... never really coming to an end.  It was 
instead interrupted by summer vacation - at the time, the vast majority of 
people on the Internet got their access through colleges or universities. That 
might well have been the end of the LNH, except for one person.

     The following fall, Todd "Scavenger" Kogutt was responsible for stirring 
up interest in a revived LNH. Threads from the original story were picked up, 
new writers came in to contribute, old writers returned. The LNH blossomed 
from one story into an entire universe.

     By this time, rec.arts.comics had been split into multiple groups, and 
LNH stories were being posted on rec.arts.comics.misc (or RACM). And again, 
some people got annoyed. As a result, plans began to give the LNH its own 
newsgroup, but some unknown person took it upon themselves to create 
alt.comics.lnh without going through the formal newsgroup creation process, 
thus ensuring that the group wouldn't be available in all places - and 
ensuring that the stories would continue to be posted to RACM until they could 
find a new home...

     The LNH spread out. At first, everyone's characters overlapped with 
everyone else's. Gradually, writers started their own series, creating 
characters beyond the one that served as their avatar. Sometimes there was 
friction - for instance, the infamously ridiculous "Woody Incident" - but the 
LNH kept picking up steam.

     Some LNH writers decided to create new shared universes, still 
comics-inspired, but different from the LNH. There were those on RACM who 
liked this even less, but this time, people were more patient. In 1994, a new 
home for all these worlds was formally created - rec.arts.comics.creative. And 
around this occasion, the biggest LNH event ever - Retcon Hour, a sprawling 
mass of a crossover involving over a dozen writers. While many complained 
about how messy and complicated it was, others were inspired.

     RACC and the LNH kept growing, especially after RACC was converted to a 
moderated group in 1996. New writers jumped in, new universes were created, 
new series were launched. Older writers sharpened their skills, some becoming 
more dramatic, some launching into epic storylines, some figuring out how the 
Looniverse they'd created worked. '96 and '97 were the LNH's busiest years.

     But some people wanted to move on. Others got tired of the number of 
newbies, as their posts outweighed those of experienced writers. And as the 
Internet changed, Usenet was getting less popular. In 1999, several well-known 
and well-regarded series ended. Some of their writers moved on to other 
universes, while others left RACC entirely.

     Between 2000 and 2003, the LNH contracted. There was still a trickle of 
new writers, but not enough to counteract the ones who were slowly 
disappearing. There were still events going on, like Birth of a Villain and 
the formation of the alternate-future LNH2 universe, but less and less stories 
were being posted.

     But in 2004, this turned around. Saxon Brenton started a monthly review 
series of RACC titles. Arthur Spitzer launched LNHY, a new LNH universe 
created to solve some of the classic LNH's persistent problems. Jamie Rosen 
created a new "LNH Volume 2" series that anyone could contribute to. People 
started to get inspired again.

     2006 was the beginning of a minor renaissance. 450 stories were posted 
that year, and while many of these were Haiku Gorilla-style short-short 
stories, it was still a significant amount of storytelling. The posting level 
would drop again after this, but never to the level of 2003.

     April of 2007 saw one of the most ambitious projects in the LNH's 
history, the Infinite Leadership Crisis. Eight writers collectively produced 
one story for each day of that month. This spun off big events and new series, 
but also lead to a mild drop in posting as people burned out from the effort.

     Over the next few years, the LNH built itself up, posting level slowly 
increasing, old writers returning once more. Another great burst of energy 
began at the end of 2011. 2012 would be the LNH's 20th anniversary, and a new 
universe was built from the ground up - LNH20, inspired and informed by all 20 
years of the classic LNH. This lead to new series, new characters, and new ideas.

     And that's where we are now. The LNH has a big, open toybox of ideas to 
play with, ready and waiting for new writers. Come and be a part of it!


Q3.8   Who's the most powerful LNHer?

A3.8   *holds up mirror*

     Get it?


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