LNH20: Tales of the LNH v20 #1: Fall and Rise Part 1: "As The World Wakes Up From History"

Dave Van Domelen dvandom at eyrie.org
Sat Jan 28 17:01:37 PST 2012

In article <a2693d03-71fb-4f01-a383-0d8a6a59fbcd at 4g2000pbz.googlegroups.com>,
Martin Phipps  <martinphipps2 at yahoo.com> wrote:
>On Jan 28, 1:10 pm, Andrew Perron <pwer... at gmail.com> wrote:
>> He paid, giving a precise 15% tip, and stepped out into a crowd of
>> protesters.  They stood around the Monument, holding signs and chanting
>> slogans on the proposed Young Net.human Guidance Act.
>> The Act was a ballot measure in Ohio, the state Netropolis happened to
>> be in at the moment,
>Wait... the whole city moves?!  


     It's a Brigadoon-like location, except that instead of vanishing
completely it simply moves.  A bit of unreality that parasitically attaches
itself to the world wherever seems to fit best at the time, driven by forces
no one can quite fathom or predict.  Sometimes the transition is abrupt,
other times the inhabitants have warning enough to make sure they're either
in or out of town as per their preference.

     Netropolis attaches to the underlying noetic substrate of reality, it's
the IDEA of a city that manifests as one.  So all of the mundane practical
matters like road/train connections, suburbs and so forth are shuffled into
the right spots when the city moves.  Prior suburbs go back to being small
independent cities with histories that realign to no longer include a
sprawling neighbor, or they simply shift their allegiance (i.e. if Netropolis
spent time an hour away from Cleveland, its suburbs would go back to being
Cleveland's, the towns moving into the empty space so as to be closer to the
other city).  If Netropolis grows significantly during a period of stability,
suburbs might become fully entangled in its noetic field and start moving
with it every time.

     Dave Van Domelen, notes Danny the Street has nothing on Netropolis.

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