MISC: Castled
Phantasm
phantom_belcher at yahoo.com
Thu May 5 06:40:10 PDT 2011
On May 2, 3:00 pm, dvan... at eyrie.org (Dave Van Domelen) wrote:
> Author's Notes:
>
> Just an idle idea I had while driving the other day. I toyed with
> trying to fit it into ASH or even LNH, but decided to just go standalone.
> This is not really meant to be a clear narrative, so if you're having
> trouble figuring out what Jacob is talking about at times, that's on
> purpose. :) His first few monthly reports were probably a lot more coherent
> and informative, but he's reaching the breaking point here.
> One thing I will explain, though, is why the term castling. In chess,
> there's a move where you can sort of switch the King with one of the Rooks.
> But it's not an exact swap, and neither ends up on either of the original
> squares (contrary to how I initially and incorrectly learned the game). So,
> it's a swap of minds, but things don't quite end up in the same places.
I kinda like this idea. It's an interesting method of traveling to
other timelines. But there's a few questions: What happens to the
mind of the you you're castling into? How does s/he adapt to the
world you just left? Do you have to castle back to your original
timeline/body before castling into a different one, or can you castle
through an infinite number (and really screw things up for your
alternate selves)?
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