LNHY: Never Asked Questions about LNHY (updated)

Arthur Spitzer arspitzer at earthlink.net
Mon Dec 20 20:26:06 PST 2010


  Still the Most Current NAQ posted on RACC!!                      NEVER 
ASKED QUESTIONS ABOUT LNH-Y                                Version 1.08 
  (Still a very, very, very Rough Draft) 


======================================================================== 
Administered by: Arthur Spitzer (arspitzer at earthlink.net 
                     (If you're confused by something e-mail this 
guy)...^^^^ (For problems with RACC e-mail eagle at eyrie.org)  Last 
updated December 20, 2010


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  1.0   Introduction  .1     The LNH?  What's the LNH?  .2     Do I need 
to read any LNH stories to understand LNH Y?  .3     What's the 
difference between the LNH and LNH Y?  .4     What's Usuable Without 
Permission mean?  .5     When I make a character usuable without 
permission, what does          that mean?  .6     I have a character 
that is a member of LNH Y, but I want to          shift him back to need 
permission first before using.  Can I           do this?  .7     Is it 
okay to use a character who has quit the LNH and shifted          to 
need permission to use in a flashback when they were           usuable 
without permission without getting permission?  .8     But what if I 
want several of my characters to be LNH'rs and          make people ask 
permission before using them?  .9     Can I reserve characters and 
places?  2.0   Looniverse Y  .1     What's Looniverse Y?  .2     What 
are LNHQ Pills?  .3     What is the New LNH Member Detector?  .4     Who 
are the System Corrupters?  .5     Can I have my characters visit 
alternate universes?   3.0   Writing  .1     So how do I become a writer 
for the LNHY Imprint?  .2     I want to make one of my characters a 
member of the LNH Y.            How do I do that?  .3     Is there an 
archive that has LNHY Stories?  .4     Who is in charge of this place? 
..5     Will there be elections for the leader of the LNH?  .6     Can I 
write a crossover with LNHY and some other RACC Imprint?  .7     Can I 
transfer a character from another imprint into the LNHY 
Imprint?  .8     I hate this writer's story.  Can I retcon it away?  .9 
     Can I write stories filled with sex, violence, and profanity?  4.0 
   The Rest of the Stuff  .1     What series are in the LNHY Imprint? 
..2     Who are the writers of LNHY?  .3     Who runs the roster?  .4 
  I posted a story to RACC, but it hasn't appeared.  What did I 
   do wrong?  .5     I found this imprint in the archives, but no one 
who writes           for it seems to be around anymore.  What should I 
do?  .6     Do I get something if I write an issue of Looniverse Y?  .7 
     Which story is the first one I should read?  Q1.1   The LNH? 
What's the LNH?  A1.1   Well, okay.  I guess this probably counts as a 
Frequently Asked Question.  (Especially since I stole it from the LNH 
FAQ).  The LNH is short for the Legion of Net.Heroes.  It's an idea that 
developed from a thread on Rec.Arts.Comics.  A guy by the name of Dan'l 
Danehy-Oakes, Net.Roach back in April 29, 1992 started a post proposing 
that the regulars of RAC create their own superhero group called the 
Legion of Net.Heroes.  This post grew into a really big thread with 
everyone revealing their superhero name.  Eventually, a few people 
started writing stories with these characters.  Here's the post that 
started it all:  http://tinyurl.com/2pv8t  Eventually it got its own 
newsgroup by the name of alt.comics.lnh.  The stories became more 
elaborate and sophisticated poking fun at the superhero genre, the comic 
industry, and whatever other sacred cows there were.  Occasionally it 
even dealt with serious matters.  And now it's 14 years and a thousand 
stories later.  For a much better explanation of what the LNH is read 
the LNH FAQ:  http://archives.eyrie.org/racc/lnh/FAQs/LNH.FAQ.gz  Or go 
to the LNH Website:  http://www.eyrie.org/lnh/  Or the LNH Wikipedia 
Page:  http://en.wikipedia.org/wiki/Legion_of_Net._Heroes  Pretty much 
every LNH story is in this archive:  http://archives.eyrie.org/racc/lnh/ 
  Q1.2   Do I need to read any LNH stories to understand LNH Y?  A1.2 
No you don't.  I created this imprint to stand alone from the huge 
backstory of the LNH.  The only stories you'll have to read to 
understand LNH Y are the stories that are posted under the [LNHY] 
imprint.  If the subject line starts with [LNH] or LNH: then they are 
stories set in the classic LNH imprint.  [LNH2] or LNH2: is Martin 
Phipp's imprint involving an alternate future of the classic LNH. 
[LNHY] or LNHY: are stories set in the Looniverse Y universe.  That 
being said, you shouldn't avoid reading stories set in the classic LNH 
Looniverse.  It's just not necessary to read them to enjoy LNH Y. 
stories.  Here are some great Classic LNH stories for you to check out. 
  Easily Discovered Man 
http://archives.eyrie.org/racc/lnh/Series/Easily-Discovered/ 
Swordmaster  http://archives.eyrie.org/racc/lnh/Series/Swordmaster/ 
Misfits  http://archives.eyrie.org/racc/lnh/Series/Misfits/ 
Constellation  http://archives.eyrie.org/racc/lnh/Series/Constellation/ 
(You should probably start with #13 on Constellation  for reasons that 
issue one is a really bad jumping on  point.)  Legion of Occult Heroes 
http://archives.eyrie.org/racc/lnh/Series/Legion.Occult/  LNH Comic 
Presents  http://archives.eyrie.org/racc/lnh/Series/LNHCP/  LNH Triple 
Play  http://archives.eyrie.org/racc/lnh/Series/LNH.Triple.Play/   If 
nothing more you should atleast check out Easily Discovered Man.  Q1.3 
  What's the difference between the LNH and LNH Y?  A1.3   There are 
some major differences.  First off, they're both set in different 
universes (or Looniverses you could say).  And secondly, there are a 
different set of writing rules for each Looniverse.  In the classic 
Looniverse you can make as many characters members of the LNH as you 
want.  In the LNH Y Imprint you can make as many characters as you want, 
but only one of them can be a member of the LNH.  The reason for this is 
that for as long as I can remember there have always been complaints 
about how the LNH was too big.  Even back in '93, when I discovered the 
LNH, people were complaining about the size of the LNH.  Now I 
personally don't think that the LNH is too big, and I'd say that a 
thousand member cast is part of the LNH's charm, but I do get why people 
might find the LNH's size overwhelming.  A one LNH character for every 
writer limit will certainly keep the Looniverse Y LNH at a reasonable 
size.  When you can only choose one out of all of your characters to be 
an LNH'r that perhaps makes being an LNH'r a bit more special than if 
you're making hundreds of your characters LNH'rs.  There is of course 
the danger that all of the LNH'rs will be male because most writers are 
male.  Hopefully, some writers will choose a female character to be 
their LNH'r.  The one character you choose to be your LNH'r can either 
be created by you or it can be a public domain character of your 
choosing.  You can also use someone elses character assuming you get 
their permission first.  Another big difference between LNH Y and the 
classic LNH is that all LNH'rs in Looniverse Y are usuable without 
permission.  Q1.4   What's Usuable Without Permission mean?  A1.4 
Okay.  There are four different levels of Character Availability.  Level 
1:  Public Domain Characters:  These are characters that are shared by 
the LNH Y Imprint Writers and can be used freely by any LNH Y Writer. 
Level 2:  Usuable Without Permission Characters:  These are characters 
that are owned by a particular writer, but the writer doesn't care if 
people use the character without permission.  The owner can at anytime 
shift the character to another level.  All members of the LNH in 
Looniverse Y as well as System Corrupter characters are either usuable 
without permission or public domain.  Level 3:  Need to Ask Permission 
First Before Using Characters:  These are characters that you need to 
ask the owner permission first if you're planning on using them.  If the 
owner of the character is unreachable don't use this character.  These 
characters aren't allowed to be members of the LNH or System Corrupters. 
  Level 4:  Don't Touch this Character, And Don't Bother Asking for 
Permission:  These are characters that it probably would be a pointless 
exercise to ask for permission to use.  But don't let that stop you. 
These characters aren't allowed to be members of the LNH or System 
Corrupters.  The Reason I made the rule that all members of the LNH in 
Looniverse Y have to be usuable without permission is to solve the whole 
'what happens to a character once their writer leaves' dilemma.  In the 
classic LNH, what characters are okay to use, has always been one of 
biggest flamewar starters.  Certain Public Domain characters, like 
Cheesecake Eater Lad and Dr. Stomper, aren't really Public Domain 
characters.  They're characters whose creators kind of abandoned them 
and it eventually just became acceptable to use them without permission. 
  A lot of the old-timers in the classic LNH know which characters they 
can use without permission without worrying about a writer coming back 
to bite their head.  A lot of the ethics around this is rather murky. 
In the LNH Y Imprint, you don't have to worry about this because all 
memebers of the LNH are usuable without permission.  Q1.5   When I make 
a character usuable without permission, what does that mean?  A1.5   It 
means you're throwing the character to the wolves.  But seriously it 
means that someone can do pretty much anything to that character without 
having to ask for your permission.  There are a few limits though. 
Don't kill the character without permission.  And don't have the 
character kicked out of the LNH or System Corrupters without permission. 
  And if you're going to do something really extreme with the character 
like reveal the character is a traitor or a child molester or something 
like that you should probably get permission first.  But other than that 
anything goes.  Q1.6   I have a character that is a member of LNH Y, but 
I want to shift him back to need permission first before using.  Can I 
do this?  A1.6   Yes you can.  Just have your character quit the LNH and 
you can have your character be whatever level of character availability 
that you want him to be.  Q1.7   Is it okay to use a character who has 
quit the LNH and shifted to 'need permission to use' in a flashback when 
they were usuable without permission without getting permission?  A1.7 
  Hmm.  Hopefully, a person who has their character quit the LNH will 
make it clear whether it would be okay to use their character in a 
flashback without permission.  Just to be safe though, you probably 
should ask permission first.  Q1.8   But what if I want several of my 
characters to be LNH'rs and make people ask permission before using 
them?  A1.8   You can do that in the classic LNH Imprint (which is still 
great to write in).  Or you can create your own LNH Imprint and make up 
whatever rules you want.  But if you're going to write in the LNH Y 
Imprint you're going to have to limit yourself to one character in the 
LNH and make that character usuable without permission.  Q1.9   Can I 
reserve characters and places?  A1.9   Oh sure.  Why not.  There are 
some rules though.  In the classic LNH there were never rules about 
reserving, which caused its share of flamewars.  Some writers seemed to 
believe reserving a character was the same as owning a character and 
they tended to reserve characters indefinitely.  Things work differently 
in the LNH Y Imprint.  In LNH Y you can only reserve a public domain 
character or place for three months.  After three months lay off the 
character or place for a couple of weeks and if no one seems interested 
in using them after the two weeks are up you can reserve them for 
another three months.  Try to limit yourself to reserving as few 
characters as possibly.  And don't reserve anything unless you're 
actually planning on using it.  As far as characters that are owned by 
someone, its up to them how long you can reserve something.  If they're 
usuable withour permission and the owner has vanished reserve them like 
a public domain character.  Q2.1  What's Looniverse Y?  A2.1  It's a 
vast place filled with billions and billions of galaxies and stars.  One 
of these stars is called Sun Y.  Sun Y has nine or so planets (there are 
rumors of invisible planets).  The third planet from Sun Y is called 
T-Bone (Academics and scientist for some reason call it Earth Y). 
Planet T-Bone has pretty much the same countries and cities we do 
although it has its share of completely made up countries and cities. 
In the classic LNH, writers used to change the names of real cities with 
net pun versions.  Like Chicago became Sig.ago, and Atlanta became 
Alt.anta.  If you want to do this, I won't stop you.  You can call 
Chicago whatever you want.  (Although for reasons of good taste you 
probably shouldn't call it Sh*t.c*ck.g*).  All real places and cities 
are obviously public domain.  There are also fictional cities.  The 
biggest and most important one being Net.ropolis Y.  Net.ropolis Y is a 
magnet for superheroes, villains, alien invaders, cataclysmic events, 
kitchen sinks and whatever else.  Net.ropolis Y has the ability to move, 
so it's never in the same place or state.  Net.ropolis is usually the 
city that contains the LNHQ (Legion of Net.Heroes Headquarters), 
although I guess there is nothing stopping it from being put in, say, 
Jamaica.  Other fictional cities are as follow:  No Joke City is a very 
serious place.  They frown on wacky loony characters.  The police tend 
to rough up any silly characters that show up.  It's a good place to 
write serious stories.  It's located somewhere in Kansas.  Espayola is 
some where along the New Mexico and Mexico border.  It's a corrupt place 
that tends to attract the scum of T-Bone.  Both countries deny that 
Espayola is within their border.  Mimes, carsalesmen, lawyers, 
televangelists and so on tend to flock here.  There's also an island 
somewhere on Planet T-Bone called 
If-I-Told-You-Where-It-Was-I'd-Have-To-Kill-You Island.  Located 
somewhere beneath the island is a bar called the No-Such-Place Bar. 
Trenchcoaters and other unsavory types hang out in there.  Q2.2   What 
are LNHQ Pills?  A2.2   The LNH Briefcase that Kid Kicked-Out was given 
contained a bunch of objects.  One of them was a bottle of LNHQ Pills. 
An LNHQ Pill is a pill that if you expose them to water becomes an LNHQ 
(Legion of Net.Heroes Headquarters).  The pill bottle itself is 
completely indestructable and there are an infinite number of pills 
inside the bottle.  Needless to say, it would be a very bad idea to 
throw an open bottle into the ocean.  Looniverse Y can only have one 
LNHQ.  If multiple LNHQs are created, the extras tend to disintegrate 
after awhile.  The LNHQ is a very chaotic headquarters.  Sometimes it 
looks like a skyscraper.  Sometimes like a mansion.  It's up to the 
writer what it looks like.  Inside the LNHQ is a vast labyrinth of rooms 
and hallways.  Sometimes rooms and hallways vanish without warning.  The 
LNHQ has as many rooms as a particular writer thinks it should.  The 
LNHQ also contains whatever a writer thinks it should contain.  It could 
have a gym, a swimmingpool, a library, a cafeteria, a strip club, or 
whatever.  The LNHQ has all kinds of strange technology inside it.  In 
the classic LNH there is a room called the Peril Room (a homage to the 
X-Men's Danger Room).  It's possible that the Looniverse Y LNH also has 
a Peril Room, but it's possible that it's called something different. 
Like maybe the Ouch Room or the Kick-Ass-and-Take-Names Room (I like the 
Kick-Ass-and-Take-Names Room, myself.  That would be just so damn cool). 
  The classic LNH had vehicles called Flight.thingees, but it's possible 
that in Looniverse Y they're called Getaround Machines or Air.mcjiggies. 
  Or maybe not.  The LNHQ has a basement and an incredibly high number 
of sub-sub basements below it.  How many sub basements there are is 
undetermined.  Q2.3   What is the New LNH Member Detector?  A2.3   The 
New LNH Member Detector is a device that looks like a very complex 
remote control.  It has the ability to detect new members of the LNH. 
It knows that writers are only allowed one character in the LNH and it 
makes sure that no writer ever has more than one.  The New LNH Member 
Detector is able to talk and has a very annoying personality.  It seems 
to believe it knows quite a bit about everything, but whether it knows 
anything or is just making up stuff is hard to say.  The New LNH Member 
Detector can't be destroyed, no matter how much you might like doing 
that.  <:It talks like this.:>  Q2.4   Who are the System Corrupters? 
A2.4   In the classic LNH, there was an anthology for stories about LNH 
Villains called the System Corruptors (I'm not sure who created the 
idea.  Possibly Dave Van Domelen?).  I thought the name sounded pretty 
cool and decided that that would be the name of the opposing group of 
villains rather than the Brotherhood of Net.Villains (which is the 
opposing group of villains in the classic LNH).  The System Corrupters 
are a group of supervillains banded together to destroy the LNH and all 
that's good and decent.  Like the LNH, each writer is only allowed to 
have one character as a System Corrupter and all of the System 
Corrupters are usuable without permission.  At the current moment there 
are no System Corrupters and the leadership position for the System 
Corrupters is still open.  Q2.5   Can I have my characters visit 
alternate universes?  Q2.5   As long as the alternate universes in 
question are confined to the LNHY Imprint.  Alternate universes from 
other imprints are off limits for the first year atleast.   Q3.1   So 
how do I become a writer for the LNHY Imprint?  A3.1   You should read 
the NAQ (Never Asked Question) and then read as many LNHY stories as you 
can.  Once you've done that you can start your own LNHY series or you 
can write an issue for the public domain title 'Looniverse Y'.  Q3.2   I 
want to make one of my characters a member of the LNH Y.  How do I do 
that?  A3.2   Write a story involving how your character became a member 
of LNH Y.  And write a roster entry for that character and send it to 
the roster keeper (arspitzer at earthlink.net).  Do not send rosters 
entries unless you've written these characters into a story.  Here's an 
example of a roster entry:  NAME:  Kid Kicked-Out   CREATED BY:  Arthur 
Spitzer (arspitzer at earthlink.net)   TYPE:  Usable Without Permission 
SECRET IDENTITY: Greeve Gaines (Not to be confused with Greef Graves) 
POWERS:  Kid Kicked-Out has the ability to be kicked-out of superhero 
groups which he's done quite a lot in his career.  Some of the superhero 
groups he's been kicked-out of are Teen Fascists, Before God Guys, 
Desperately Desperate Desperadoes, and the World's Worst Heroes.  He 
also has the ability to be kicked-out of class, out of dimensions, bars, 
the army, churches, prison, you name it.  If its a place, thing, or 
concept that you can be kicked-out of or kicked-off of he can be and 
will be.  He's also invunerable to any physical injury (although he 
feels the pain and is more sensitive to it than the average person). 
ADD NOTES:  He's currently the leader of the LNH.   APPEARANCE:  He has 
a black and blue colored costume with a 'shoe print' for an icon on his 
chest and his back.   ENEMIES:  Boot-Head, Baron Buttkicker, Miss 
Take-In   FIRST ISSUE:  Looniverse Y #1  You don't have to write a 
roster entry for a character.  But it would help.  Q3.3   Is there an 
archive that has LNHY Stories?  A3.3   Yes there is. 
http://archives.eyrie.org/racc/lnhy/  Q3.4   Who is in charge of this 
place?  Q3.4   No one.  All writers of the LNHY Imprint have an equal 
say about what happens or should happen in the LNHY Imprint.  If you're 
confused about something though, you should probably e-mail Arthur 
Spitzer (arspitzer @ earthlink.net).  After a few months or so, he'll 
get back to you.  Q3.5   Will there be elections for the leader of the 
LNH?  A3.5   Oh sure.  Why not.  In the Classic LNH, there was only one 
(as far as I'm aware) election which the Ultimate Ninja won.  And they 
haven't had another election since.  I figure every year there should be 
a election (assuming there's interest for one).  The first election will 
take place a year from now (assuming LNHY is still around at that time). 
  The only people who will be allowed to vote will be people who have a 
character that is a member of the LNH in Looniverse Y.  All characters 
who are members of LNH Y will be eligible for being leader.  The 
character who gets the majority vote will win.  Q3.6   Can I write a 
crossover with LNHY and some other RACC Imprint?  A3.6   For the moment 
I'd say no.  For atleast one year I'd like to ban any crossover with 
another RACC Imprint.  Part of the reason I created LNHY was so a new 
reader could read any LNHY story without having to understand the huge 
LNH (or NTB, Superguy, RaccChallenge, Crossroads) backstory.  If the 
LNHY Imprint manages to last for more than one year, then feel free to 
crossover with any imprint your heart desires.  Q3.7   Can I transfer a 
character from another imprint into the LNHY Imprint?  A3.7   No.  You 
can if you want create a character in the LNHY Imprint that has the same 
name as a character in another imprint (assuming you own the rights to 
that name, or you recieved permission to use that name from the owner). 
  For example if wReam wanted to transfer the Ultimate Ninja from the 
Classic LNH to LNHY he couldn't do that, but if he wanted to create a 
character called the Ultimate Ninja who had always existed in the LNHY 
Imprint he could do that.  Q3.8   I hate this writer's story.  Can I 
retcon it away?  A3.8   Only if you get permission from the writer to 
retcon it.  Overall, it's probably best that people retcon as little as 
possible (even their own stories).  Retcons tend to create too much 
chaos and confusion, and can ultimately make an imprint unreadable (See: 
  RaccChallenge).  There will always be some continuity errors and 
there's no point in dwelling on them.  Timetravel, clones, shapeshifting 
aliens can easily explain away most continuity errors.  Try to be as 
consistent as possible, but don't worry about getting everything 
perfect.  Mistakes happen.  Q3.9   Can I write stories filled with sex, 
violence, and profanity?  A3.9   I don't care.  But if you do, you 
should probably give some kind of a warning at the beginning of your 
story so people who want to avoid that stuff can.  In the classic LNH 
people would put 'Acraphobe' in the subject line to that their stories 
had adult content.  They also spelled acrophobia wrong for some reason. 
  For example LNHY/Acraphobe:  Sex, Violence, and Profane Adventures #1 
  or [LNHY/ACRA]   The Youth Corrupters #666  You can do that if you 
want.   Q4.1   What series are in the LNHY Imprint?  A4.1   Currently 
there are six.  The Daily Super Short-Short Story (Originally called the 
Daily Super Paragraph):  It's an Acraphobe title.  So far it's up to 
issue 64. http://archives.eyrie.org/racc/lnhy/Daily.Short-Short/   Girls 
on Beach Blankets: By Arthur Spitzer.  Currently at issue 4. 
http://archives.eyrie.org/racc/lnhy/Girls.Beach.Blankets/
  Google.mesh: An Acraphobe title.  By Martin Phipps.  Currently at 
issue 8. http://archives.eyrie.org/racc/lnhy/Google.mesh/  Looniverse Y: 
  Is a public domain title that anyone is allowed to write in.  It's 
currently at issue 7. http://archives.eyrie.org/racc/lnhy/Looniverse.Y/ 
  Matthew Almighty:  By Martin Phipps.  Currently at issue III. 
http://archives.eyrie.org/racc/lnhy/Matthew.Almighty/  Teen Fascists: 
By Martin Phipps.  Currently at issue 8. 
http://archives.eyrie.org/racc/lnhy/Teen.Fascists/  The Way Cool 
Adventures of Dr. Cool J Dog:  By Arthur Spitzer.  Currently at issue 1. 
http://archives.eyrie.org/racc/lnhy/Dr.Cool.J.Dog/  Q4.2   Who are the 
writers of LNHY?  A4.2   Currently there are three.  Saxon Brenton 
(saxon.brenton at uts.edu.au) Martin Phipps   (martinphipps2 at 
yahoo.com) Arthur Spitzer  (arspitzer at earthlink.net) Andrew Perron 
(pwerdna at gmail.com)  Q4.3   Who runs the roster?  A4.3   Arthur 
Spitzer (arspitzer at earthlink.net)  To see the roster click on this link: 
http://archives.eyrie.org/racc/lnhy/FAQs/LNHY.Roster.gz  Q4.4   I posted 
a story to RACC, but it hasn't appeared.  What did I do wrong?  A4.4 
Rec.Arts.Comics.Creative is a moderated group.  Sometimes posts take 
quite awhile to be approved.  Check google groups to see if they 
recieved your post.  http://groups.google.com/advanced_group_search  If 
you don't see it there, check with Russ Allbery.  e-mail eagle at eyrie.org 
  Stolen from the LNH FAQ:  <<If you want to post, Eyrie's own Russ 
Allbery has made a mail-to-news gateway available for both 
rec.arts.comics.creative and alt.comics.lnh. Simply send your message to 
rec.arts.comics.creative at eyrie.org (also racc at eyrie.org) or 
alt.comics.lnh at eyrie.org, and it will be posted to the appropriate group 
on Usenet.>>  If you'd like to subscribe to RACC go to: 
<http://lists.eyrie.org/mailman/listinfo/racc>  Q4.5   I found this 
imprint in the archives, but no one who writes for it seems to be around 
anymore.  What should I do?  A4.5   You have two choices.  You can 
ignore it, or you can take it over.  I created this imprint so it could 
exist without needing anyone to run it.  If you should find this imprint 
ten years from now abandoned, then make it your own.  Respect the wishes 
of those character owners who don't want you messing with their 
characters without their permission though.  Feel free to take over the 
NAQ or the Roster.  Q4.6     Do I get something if I write an issue of 
Looniverse Y?  A4.6     Funny you should ask that.  Yes, in fact every 
person who writes an issue of Looniverse Y and makes a character of 
theirs a member of the LNH or Systems Corrupters gets a copy of the 
never before seen Omaha Project: The Unusable Chapter.  But you have to 
do both.  If you just write an issue of Looniverse Y or just create a 
member of the LNH or System Corrupters you get nothing.  Once you get 
your copy, you are forbidden to post it or show it to anyone else.  Q4.7 
     Which story is the first one I should read?  A4.7     You should 
probably read Looniverse Y #1 first since that was the first issue to be 
posted, but here's a timeline of LNHY stories.    The Daily Super 
Short-Short Story #0                 Martin Phipps   The Daily Super 
Paragraph #1-3                       Arthur Spitzer   The Daily Super 
Short-Short Story #4-18              Arthur Spitzer   Looniverse Y #1 
                                    Arthur Spitzer   Looniverse Y #2 
                                   Martin Phipps   The Daily Super 
Short-Short Story #19-63             Saxon Brenton   Teen Fascists #1-6 
                                   Martin Phipps   The Daily Super 
Short-Short Story #64                Martin Phipps   Google.mesh #1-5 
                                   Martin Phipps   Teen 
Fascists/Google.mesh Crossover     Google.mesh #6 
               Martin Phipps     Teen Fascists #7 
             Martin Phipps     Google.mesh #7 
           Martin Phipps   Extinction of Vengence Crossover 
Looniverse Y #3                                    Martin Phipps 
Teen Fascists #8                                   Martin Phipps 
Google.mesh #8                                     Martin Phipps 
Looniverse Y #4                                    Martin Phipps 
Looniverse Y #5                                      Arthur Spitzer 
Matthew Almighty I-II                                Martin Phipps   The 
Way Cool Adventure of Dr. Cool J Dog #1          Arthur Spitzer 
Matthew Almighty III                                 Martin Phipps 
Looniverse Y #6                                      Martin Phipps 
Girls on Beach Blankets #1-2                         Arthur Spitzer 
Ten Word Masterpiece Theater #1-18                   Arthur Spitzer

   Crisis on Three Earths                               Martin Phipps [ 1]
   Just Imagine... Saxon Brenton's RACCies 
on a Plane
     Filled with Killer Ninja Gorillas! #1              Arthur Spitzer  [ 2]
   Just Imagine... Saxon Brenton's RACCies 
on a Plane
     Filled with Killer Ninja Gorillas! #2              Martin Phipps
   Just Imagine... Saxon Brenton's RACCies 
on a Plane
     Filled with Killer Ninja Gorillas! #3              Saxon Brenton
   Just Imagine... Saxon Brenton's RACCies 
on a Plane
     Filled with Killer Ninja Gorillas! #4              Martin Phipps
   Girls on Beach Blankets #3-4                         Arthur Spitzer 
  The Birds And The Bees                               Saxon Brenton
   Looniverse Y #7                                      Andrew Perron

[ 1]  A Crossover with Superfreaks and the LNH.
[ 2]  A Crossover with the LNH and NTB

Have fun!  Arthur "Never Asked" Spitzer


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