LNHY: Never Asked Questions about LNHY (updated)
Arthur Spitzer
arspitzer at earthlink.net
Mon Dec 20 20:26:06 PST 2010
Still the Most Current NAQ posted on RACC!! NEVER
ASKED QUESTIONS ABOUT LNH-Y Version 1.08
(Still a very, very, very Rough Draft)
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Administered by: Arthur Spitzer (arspitzer at earthlink.net
(If you're confused by something e-mail this
guy)...^^^^ (For problems with RACC e-mail eagle at eyrie.org) Last
updated December 20, 2010
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1.0 Introduction .1 The LNH? What's the LNH? .2 Do I need
to read any LNH stories to understand LNH Y? .3 What's the
difference between the LNH and LNH Y? .4 What's Usuable Without
Permission mean? .5 When I make a character usuable without
permission, what does that mean? .6 I have a character
that is a member of LNH Y, but I want to shift him back to need
permission first before using. Can I do this? .7 Is it
okay to use a character who has quit the LNH and shifted to
need permission to use in a flashback when they were usuable
without permission without getting permission? .8 But what if I
want several of my characters to be LNH'rs and make people ask
permission before using them? .9 Can I reserve characters and
places? 2.0 Looniverse Y .1 What's Looniverse Y? .2 What
are LNHQ Pills? .3 What is the New LNH Member Detector? .4 Who
are the System Corrupters? .5 Can I have my characters visit
alternate universes? 3.0 Writing .1 So how do I become a writer
for the LNHY Imprint? .2 I want to make one of my characters a
member of the LNH Y. How do I do that? .3 Is there an
archive that has LNHY Stories? .4 Who is in charge of this place?
..5 Will there be elections for the leader of the LNH? .6 Can I
write a crossover with LNHY and some other RACC Imprint? .7 Can I
transfer a character from another imprint into the LNHY
Imprint? .8 I hate this writer's story. Can I retcon it away? .9
Can I write stories filled with sex, violence, and profanity? 4.0
The Rest of the Stuff .1 What series are in the LNHY Imprint?
..2 Who are the writers of LNHY? .3 Who runs the roster? .4
I posted a story to RACC, but it hasn't appeared. What did I
do wrong? .5 I found this imprint in the archives, but no one
who writes for it seems to be around anymore. What should I
do? .6 Do I get something if I write an issue of Looniverse Y? .7
Which story is the first one I should read? Q1.1 The LNH?
What's the LNH? A1.1 Well, okay. I guess this probably counts as a
Frequently Asked Question. (Especially since I stole it from the LNH
FAQ). The LNH is short for the Legion of Net.Heroes. It's an idea that
developed from a thread on Rec.Arts.Comics. A guy by the name of Dan'l
Danehy-Oakes, Net.Roach back in April 29, 1992 started a post proposing
that the regulars of RAC create their own superhero group called the
Legion of Net.Heroes. This post grew into a really big thread with
everyone revealing their superhero name. Eventually, a few people
started writing stories with these characters. Here's the post that
started it all: http://tinyurl.com/2pv8t Eventually it got its own
newsgroup by the name of alt.comics.lnh. The stories became more
elaborate and sophisticated poking fun at the superhero genre, the comic
industry, and whatever other sacred cows there were. Occasionally it
even dealt with serious matters. And now it's 14 years and a thousand
stories later. For a much better explanation of what the LNH is read
the LNH FAQ: http://archives.eyrie.org/racc/lnh/FAQs/LNH.FAQ.gz Or go
to the LNH Website: http://www.eyrie.org/lnh/ Or the LNH Wikipedia
Page: http://en.wikipedia.org/wiki/Legion_of_Net._Heroes Pretty much
every LNH story is in this archive: http://archives.eyrie.org/racc/lnh/
Q1.2 Do I need to read any LNH stories to understand LNH Y? A1.2
No you don't. I created this imprint to stand alone from the huge
backstory of the LNH. The only stories you'll have to read to
understand LNH Y are the stories that are posted under the [LNHY]
imprint. If the subject line starts with [LNH] or LNH: then they are
stories set in the classic LNH imprint. [LNH2] or LNH2: is Martin
Phipp's imprint involving an alternate future of the classic LNH.
[LNHY] or LNHY: are stories set in the Looniverse Y universe. That
being said, you shouldn't avoid reading stories set in the classic LNH
Looniverse. It's just not necessary to read them to enjoy LNH Y.
stories. Here are some great Classic LNH stories for you to check out.
Easily Discovered Man
http://archives.eyrie.org/racc/lnh/Series/Easily-Discovered/
Swordmaster http://archives.eyrie.org/racc/lnh/Series/Swordmaster/
Misfits http://archives.eyrie.org/racc/lnh/Series/Misfits/
Constellation http://archives.eyrie.org/racc/lnh/Series/Constellation/
(You should probably start with #13 on Constellation for reasons that
issue one is a really bad jumping on point.) Legion of Occult Heroes
http://archives.eyrie.org/racc/lnh/Series/Legion.Occult/ LNH Comic
Presents http://archives.eyrie.org/racc/lnh/Series/LNHCP/ LNH Triple
Play http://archives.eyrie.org/racc/lnh/Series/LNH.Triple.Play/ If
nothing more you should atleast check out Easily Discovered Man. Q1.3
What's the difference between the LNH and LNH Y? A1.3 There are
some major differences. First off, they're both set in different
universes (or Looniverses you could say). And secondly, there are a
different set of writing rules for each Looniverse. In the classic
Looniverse you can make as many characters members of the LNH as you
want. In the LNH Y Imprint you can make as many characters as you want,
but only one of them can be a member of the LNH. The reason for this is
that for as long as I can remember there have always been complaints
about how the LNH was too big. Even back in '93, when I discovered the
LNH, people were complaining about the size of the LNH. Now I
personally don't think that the LNH is too big, and I'd say that a
thousand member cast is part of the LNH's charm, but I do get why people
might find the LNH's size overwhelming. A one LNH character for every
writer limit will certainly keep the Looniverse Y LNH at a reasonable
size. When you can only choose one out of all of your characters to be
an LNH'r that perhaps makes being an LNH'r a bit more special than if
you're making hundreds of your characters LNH'rs. There is of course
the danger that all of the LNH'rs will be male because most writers are
male. Hopefully, some writers will choose a female character to be
their LNH'r. The one character you choose to be your LNH'r can either
be created by you or it can be a public domain character of your
choosing. You can also use someone elses character assuming you get
their permission first. Another big difference between LNH Y and the
classic LNH is that all LNH'rs in Looniverse Y are usuable without
permission. Q1.4 What's Usuable Without Permission mean? A1.4
Okay. There are four different levels of Character Availability. Level
1: Public Domain Characters: These are characters that are shared by
the LNH Y Imprint Writers and can be used freely by any LNH Y Writer.
Level 2: Usuable Without Permission Characters: These are characters
that are owned by a particular writer, but the writer doesn't care if
people use the character without permission. The owner can at anytime
shift the character to another level. All members of the LNH in
Looniverse Y as well as System Corrupter characters are either usuable
without permission or public domain. Level 3: Need to Ask Permission
First Before Using Characters: These are characters that you need to
ask the owner permission first if you're planning on using them. If the
owner of the character is unreachable don't use this character. These
characters aren't allowed to be members of the LNH or System Corrupters.
Level 4: Don't Touch this Character, And Don't Bother Asking for
Permission: These are characters that it probably would be a pointless
exercise to ask for permission to use. But don't let that stop you.
These characters aren't allowed to be members of the LNH or System
Corrupters. The Reason I made the rule that all members of the LNH in
Looniverse Y have to be usuable without permission is to solve the whole
'what happens to a character once their writer leaves' dilemma. In the
classic LNH, what characters are okay to use, has always been one of
biggest flamewar starters. Certain Public Domain characters, like
Cheesecake Eater Lad and Dr. Stomper, aren't really Public Domain
characters. They're characters whose creators kind of abandoned them
and it eventually just became acceptable to use them without permission.
A lot of the old-timers in the classic LNH know which characters they
can use without permission without worrying about a writer coming back
to bite their head. A lot of the ethics around this is rather murky.
In the LNH Y Imprint, you don't have to worry about this because all
memebers of the LNH are usuable without permission. Q1.5 When I make
a character usuable without permission, what does that mean? A1.5 It
means you're throwing the character to the wolves. But seriously it
means that someone can do pretty much anything to that character without
having to ask for your permission. There are a few limits though.
Don't kill the character without permission. And don't have the
character kicked out of the LNH or System Corrupters without permission.
And if you're going to do something really extreme with the character
like reveal the character is a traitor or a child molester or something
like that you should probably get permission first. But other than that
anything goes. Q1.6 I have a character that is a member of LNH Y, but
I want to shift him back to need permission first before using. Can I
do this? A1.6 Yes you can. Just have your character quit the LNH and
you can have your character be whatever level of character availability
that you want him to be. Q1.7 Is it okay to use a character who has
quit the LNH and shifted to 'need permission to use' in a flashback when
they were usuable without permission without getting permission? A1.7
Hmm. Hopefully, a person who has their character quit the LNH will
make it clear whether it would be okay to use their character in a
flashback without permission. Just to be safe though, you probably
should ask permission first. Q1.8 But what if I want several of my
characters to be LNH'rs and make people ask permission before using
them? A1.8 You can do that in the classic LNH Imprint (which is still
great to write in). Or you can create your own LNH Imprint and make up
whatever rules you want. But if you're going to write in the LNH Y
Imprint you're going to have to limit yourself to one character in the
LNH and make that character usuable without permission. Q1.9 Can I
reserve characters and places? A1.9 Oh sure. Why not. There are
some rules though. In the classic LNH there were never rules about
reserving, which caused its share of flamewars. Some writers seemed to
believe reserving a character was the same as owning a character and
they tended to reserve characters indefinitely. Things work differently
in the LNH Y Imprint. In LNH Y you can only reserve a public domain
character or place for three months. After three months lay off the
character or place for a couple of weeks and if no one seems interested
in using them after the two weeks are up you can reserve them for
another three months. Try to limit yourself to reserving as few
characters as possibly. And don't reserve anything unless you're
actually planning on using it. As far as characters that are owned by
someone, its up to them how long you can reserve something. If they're
usuable withour permission and the owner has vanished reserve them like
a public domain character. Q2.1 What's Looniverse Y? A2.1 It's a
vast place filled with billions and billions of galaxies and stars. One
of these stars is called Sun Y. Sun Y has nine or so planets (there are
rumors of invisible planets). The third planet from Sun Y is called
T-Bone (Academics and scientist for some reason call it Earth Y).
Planet T-Bone has pretty much the same countries and cities we do
although it has its share of completely made up countries and cities.
In the classic LNH, writers used to change the names of real cities with
net pun versions. Like Chicago became Sig.ago, and Atlanta became
Alt.anta. If you want to do this, I won't stop you. You can call
Chicago whatever you want. (Although for reasons of good taste you
probably shouldn't call it Sh*t.c*ck.g*). All real places and cities
are obviously public domain. There are also fictional cities. The
biggest and most important one being Net.ropolis Y. Net.ropolis Y is a
magnet for superheroes, villains, alien invaders, cataclysmic events,
kitchen sinks and whatever else. Net.ropolis Y has the ability to move,
so it's never in the same place or state. Net.ropolis is usually the
city that contains the LNHQ (Legion of Net.Heroes Headquarters),
although I guess there is nothing stopping it from being put in, say,
Jamaica. Other fictional cities are as follow: No Joke City is a very
serious place. They frown on wacky loony characters. The police tend
to rough up any silly characters that show up. It's a good place to
write serious stories. It's located somewhere in Kansas. Espayola is
some where along the New Mexico and Mexico border. It's a corrupt place
that tends to attract the scum of T-Bone. Both countries deny that
Espayola is within their border. Mimes, carsalesmen, lawyers,
televangelists and so on tend to flock here. There's also an island
somewhere on Planet T-Bone called
If-I-Told-You-Where-It-Was-I'd-Have-To-Kill-You Island. Located
somewhere beneath the island is a bar called the No-Such-Place Bar.
Trenchcoaters and other unsavory types hang out in there. Q2.2 What
are LNHQ Pills? A2.2 The LNH Briefcase that Kid Kicked-Out was given
contained a bunch of objects. One of them was a bottle of LNHQ Pills.
An LNHQ Pill is a pill that if you expose them to water becomes an LNHQ
(Legion of Net.Heroes Headquarters). The pill bottle itself is
completely indestructable and there are an infinite number of pills
inside the bottle. Needless to say, it would be a very bad idea to
throw an open bottle into the ocean. Looniverse Y can only have one
LNHQ. If multiple LNHQs are created, the extras tend to disintegrate
after awhile. The LNHQ is a very chaotic headquarters. Sometimes it
looks like a skyscraper. Sometimes like a mansion. It's up to the
writer what it looks like. Inside the LNHQ is a vast labyrinth of rooms
and hallways. Sometimes rooms and hallways vanish without warning. The
LNHQ has as many rooms as a particular writer thinks it should. The
LNHQ also contains whatever a writer thinks it should contain. It could
have a gym, a swimmingpool, a library, a cafeteria, a strip club, or
whatever. The LNHQ has all kinds of strange technology inside it. In
the classic LNH there is a room called the Peril Room (a homage to the
X-Men's Danger Room). It's possible that the Looniverse Y LNH also has
a Peril Room, but it's possible that it's called something different.
Like maybe the Ouch Room or the Kick-Ass-and-Take-Names Room (I like the
Kick-Ass-and-Take-Names Room, myself. That would be just so damn cool).
The classic LNH had vehicles called Flight.thingees, but it's possible
that in Looniverse Y they're called Getaround Machines or Air.mcjiggies.
Or maybe not. The LNHQ has a basement and an incredibly high number
of sub-sub basements below it. How many sub basements there are is
undetermined. Q2.3 What is the New LNH Member Detector? A2.3 The
New LNH Member Detector is a device that looks like a very complex
remote control. It has the ability to detect new members of the LNH.
It knows that writers are only allowed one character in the LNH and it
makes sure that no writer ever has more than one. The New LNH Member
Detector is able to talk and has a very annoying personality. It seems
to believe it knows quite a bit about everything, but whether it knows
anything or is just making up stuff is hard to say. The New LNH Member
Detector can't be destroyed, no matter how much you might like doing
that. <:It talks like this.:> Q2.4 Who are the System Corrupters?
A2.4 In the classic LNH, there was an anthology for stories about LNH
Villains called the System Corruptors (I'm not sure who created the
idea. Possibly Dave Van Domelen?). I thought the name sounded pretty
cool and decided that that would be the name of the opposing group of
villains rather than the Brotherhood of Net.Villains (which is the
opposing group of villains in the classic LNH). The System Corrupters
are a group of supervillains banded together to destroy the LNH and all
that's good and decent. Like the LNH, each writer is only allowed to
have one character as a System Corrupter and all of the System
Corrupters are usuable without permission. At the current moment there
are no System Corrupters and the leadership position for the System
Corrupters is still open. Q2.5 Can I have my characters visit
alternate universes? Q2.5 As long as the alternate universes in
question are confined to the LNHY Imprint. Alternate universes from
other imprints are off limits for the first year atleast. Q3.1 So
how do I become a writer for the LNHY Imprint? A3.1 You should read
the NAQ (Never Asked Question) and then read as many LNHY stories as you
can. Once you've done that you can start your own LNHY series or you
can write an issue for the public domain title 'Looniverse Y'. Q3.2 I
want to make one of my characters a member of the LNH Y. How do I do
that? A3.2 Write a story involving how your character became a member
of LNH Y. And write a roster entry for that character and send it to
the roster keeper (arspitzer at earthlink.net). Do not send rosters
entries unless you've written these characters into a story. Here's an
example of a roster entry: NAME: Kid Kicked-Out CREATED BY: Arthur
Spitzer (arspitzer at earthlink.net) TYPE: Usable Without Permission
SECRET IDENTITY: Greeve Gaines (Not to be confused with Greef Graves)
POWERS: Kid Kicked-Out has the ability to be kicked-out of superhero
groups which he's done quite a lot in his career. Some of the superhero
groups he's been kicked-out of are Teen Fascists, Before God Guys,
Desperately Desperate Desperadoes, and the World's Worst Heroes. He
also has the ability to be kicked-out of class, out of dimensions, bars,
the army, churches, prison, you name it. If its a place, thing, or
concept that you can be kicked-out of or kicked-off of he can be and
will be. He's also invunerable to any physical injury (although he
feels the pain and is more sensitive to it than the average person).
ADD NOTES: He's currently the leader of the LNH. APPEARANCE: He has
a black and blue colored costume with a 'shoe print' for an icon on his
chest and his back. ENEMIES: Boot-Head, Baron Buttkicker, Miss
Take-In FIRST ISSUE: Looniverse Y #1 You don't have to write a
roster entry for a character. But it would help. Q3.3 Is there an
archive that has LNHY Stories? A3.3 Yes there is.
http://archives.eyrie.org/racc/lnhy/ Q3.4 Who is in charge of this
place? Q3.4 No one. All writers of the LNHY Imprint have an equal
say about what happens or should happen in the LNHY Imprint. If you're
confused about something though, you should probably e-mail Arthur
Spitzer (arspitzer @ earthlink.net). After a few months or so, he'll
get back to you. Q3.5 Will there be elections for the leader of the
LNH? A3.5 Oh sure. Why not. In the Classic LNH, there was only one
(as far as I'm aware) election which the Ultimate Ninja won. And they
haven't had another election since. I figure every year there should be
a election (assuming there's interest for one). The first election will
take place a year from now (assuming LNHY is still around at that time).
The only people who will be allowed to vote will be people who have a
character that is a member of the LNH in Looniverse Y. All characters
who are members of LNH Y will be eligible for being leader. The
character who gets the majority vote will win. Q3.6 Can I write a
crossover with LNHY and some other RACC Imprint? A3.6 For the moment
I'd say no. For atleast one year I'd like to ban any crossover with
another RACC Imprint. Part of the reason I created LNHY was so a new
reader could read any LNHY story without having to understand the huge
LNH (or NTB, Superguy, RaccChallenge, Crossroads) backstory. If the
LNHY Imprint manages to last for more than one year, then feel free to
crossover with any imprint your heart desires. Q3.7 Can I transfer a
character from another imprint into the LNHY Imprint? A3.7 No. You
can if you want create a character in the LNHY Imprint that has the same
name as a character in another imprint (assuming you own the rights to
that name, or you recieved permission to use that name from the owner).
For example if wReam wanted to transfer the Ultimate Ninja from the
Classic LNH to LNHY he couldn't do that, but if he wanted to create a
character called the Ultimate Ninja who had always existed in the LNHY
Imprint he could do that. Q3.8 I hate this writer's story. Can I
retcon it away? A3.8 Only if you get permission from the writer to
retcon it. Overall, it's probably best that people retcon as little as
possible (even their own stories). Retcons tend to create too much
chaos and confusion, and can ultimately make an imprint unreadable (See:
RaccChallenge). There will always be some continuity errors and
there's no point in dwelling on them. Timetravel, clones, shapeshifting
aliens can easily explain away most continuity errors. Try to be as
consistent as possible, but don't worry about getting everything
perfect. Mistakes happen. Q3.9 Can I write stories filled with sex,
violence, and profanity? A3.9 I don't care. But if you do, you
should probably give some kind of a warning at the beginning of your
story so people who want to avoid that stuff can. In the classic LNH
people would put 'Acraphobe' in the subject line to that their stories
had adult content. They also spelled acrophobia wrong for some reason.
For example LNHY/Acraphobe: Sex, Violence, and Profane Adventures #1
or [LNHY/ACRA] The Youth Corrupters #666 You can do that if you
want. Q4.1 What series are in the LNHY Imprint? A4.1 Currently
there are six. The Daily Super Short-Short Story (Originally called the
Daily Super Paragraph): It's an Acraphobe title. So far it's up to
issue 64. http://archives.eyrie.org/racc/lnhy/Daily.Short-Short/ Girls
on Beach Blankets: By Arthur Spitzer. Currently at issue 4.
http://archives.eyrie.org/racc/lnhy/Girls.Beach.Blankets/
Google.mesh: An Acraphobe title. By Martin Phipps. Currently at
issue 8. http://archives.eyrie.org/racc/lnhy/Google.mesh/ Looniverse Y:
Is a public domain title that anyone is allowed to write in. It's
currently at issue 7. http://archives.eyrie.org/racc/lnhy/Looniverse.Y/
Matthew Almighty: By Martin Phipps. Currently at issue III.
http://archives.eyrie.org/racc/lnhy/Matthew.Almighty/ Teen Fascists:
By Martin Phipps. Currently at issue 8.
http://archives.eyrie.org/racc/lnhy/Teen.Fascists/ The Way Cool
Adventures of Dr. Cool J Dog: By Arthur Spitzer. Currently at issue 1.
http://archives.eyrie.org/racc/lnhy/Dr.Cool.J.Dog/ Q4.2 Who are the
writers of LNHY? A4.2 Currently there are three. Saxon Brenton
(saxon.brenton at uts.edu.au) Martin Phipps (martinphipps2 at
yahoo.com) Arthur Spitzer (arspitzer at earthlink.net) Andrew Perron
(pwerdna at gmail.com) Q4.3 Who runs the roster? A4.3 Arthur
Spitzer (arspitzer at earthlink.net) To see the roster click on this link:
http://archives.eyrie.org/racc/lnhy/FAQs/LNHY.Roster.gz Q4.4 I posted
a story to RACC, but it hasn't appeared. What did I do wrong? A4.4
Rec.Arts.Comics.Creative is a moderated group. Sometimes posts take
quite awhile to be approved. Check google groups to see if they
recieved your post. http://groups.google.com/advanced_group_search If
you don't see it there, check with Russ Allbery. e-mail eagle at eyrie.org
Stolen from the LNH FAQ: <<If you want to post, Eyrie's own Russ
Allbery has made a mail-to-news gateway available for both
rec.arts.comics.creative and alt.comics.lnh. Simply send your message to
rec.arts.comics.creative at eyrie.org (also racc at eyrie.org) or
alt.comics.lnh at eyrie.org, and it will be posted to the appropriate group
on Usenet.>> If you'd like to subscribe to RACC go to:
<http://lists.eyrie.org/mailman/listinfo/racc> Q4.5 I found this
imprint in the archives, but no one who writes for it seems to be around
anymore. What should I do? A4.5 You have two choices. You can
ignore it, or you can take it over. I created this imprint so it could
exist without needing anyone to run it. If you should find this imprint
ten years from now abandoned, then make it your own. Respect the wishes
of those character owners who don't want you messing with their
characters without their permission though. Feel free to take over the
NAQ or the Roster. Q4.6 Do I get something if I write an issue of
Looniverse Y? A4.6 Funny you should ask that. Yes, in fact every
person who writes an issue of Looniverse Y and makes a character of
theirs a member of the LNH or Systems Corrupters gets a copy of the
never before seen Omaha Project: The Unusable Chapter. But you have to
do both. If you just write an issue of Looniverse Y or just create a
member of the LNH or System Corrupters you get nothing. Once you get
your copy, you are forbidden to post it or show it to anyone else. Q4.7
Which story is the first one I should read? A4.7 You should
probably read Looniverse Y #1 first since that was the first issue to be
posted, but here's a timeline of LNHY stories. The Daily Super
Short-Short Story #0 Martin Phipps The Daily Super
Paragraph #1-3 Arthur Spitzer The Daily Super
Short-Short Story #4-18 Arthur Spitzer Looniverse Y #1
Arthur Spitzer Looniverse Y #2
Martin Phipps The Daily Super
Short-Short Story #19-63 Saxon Brenton Teen Fascists #1-6
Martin Phipps The Daily Super
Short-Short Story #64 Martin Phipps Google.mesh #1-5
Martin Phipps Teen
Fascists/Google.mesh Crossover Google.mesh #6
Martin Phipps Teen Fascists #7
Martin Phipps Google.mesh #7
Martin Phipps Extinction of Vengence Crossover
Looniverse Y #3 Martin Phipps
Teen Fascists #8 Martin Phipps
Google.mesh #8 Martin Phipps
Looniverse Y #4 Martin Phipps
Looniverse Y #5 Arthur Spitzer
Matthew Almighty I-II Martin Phipps The
Way Cool Adventure of Dr. Cool J Dog #1 Arthur Spitzer
Matthew Almighty III Martin Phipps
Looniverse Y #6 Martin Phipps
Girls on Beach Blankets #1-2 Arthur Spitzer
Ten Word Masterpiece Theater #1-18 Arthur Spitzer
Crisis on Three Earths Martin Phipps [ 1]
Just Imagine... Saxon Brenton's RACCies â¨on a Plane
Filled with Killer Ninja Gorillas! #1 Arthur Spitzer [ 2]
Just Imagine... Saxon Brenton's RACCies â¨on a Plane
Filled with Killer Ninja Gorillas! #2 Martin Phipps
Just Imagine... Saxon Brenton's RACCies â¨on a Plane
Filled with Killer Ninja Gorillas! #3 Saxon Brenton
Just Imagine... Saxon Brenton's RACCies â¨on a Plane
Filled with Killer Ninja Gorillas! #4 Martin Phipps
Girls on Beach Blankets #3-4 Arthur Spitzer
The Birds And The Bees Saxon Brenton
Looniverse Y #7 Andrew Perron
[ 1] A Crossover with Superfreaks and the LNH.
[ 2] A Crossover with the LNH and NTB
Have fun! Arthur "Never Asked" Spitzer
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