LNH/Contest: Legion of Net.Heroes Volume 2 #35 HCC8
Andrew Perron
pwerdna at gmail.com
Mon Apr 26 04:07:35 PDT 2010
On Sun, 25 Apr 2010 07:46:06 +0000 (UTC), Saxon Brenton wrote:
> Authors notes:
> Written for the 8th High Concept challenge: Opposites.
Just under the wire! (Well, Tom's was even juster.)
> Kind of unfocused as a story.
I thought it needed a bit more conflict; as it is, the first plan they come
up with works just fine. That said, what there was was well-written.
Also, I'd like to have seen more Luke at the end!
> But Twitter is always fun to write,
And fun to read!
> and she's even more hyper here than she was in _Beige Midnight_ for
> reasons that I suppose one day Rob and/or myself will have to get around
> to explaining in detail.
Ohoho really. Yes, that'll have to be soon, so I can use her. >>c
> (Actually, an early idea was to team Twitter up
> with Writers Block Woman, and see how Mouse coped with *two* women whose
> powers made them somewhat scatterbrained.
More Mouse is always a treat. <3
> [Before I get into the reply proper, I'll just note: AAAaaargh!!! I was
> so busy trying to finish the story off and post it yesterday afternoon
> that I COMPLETELY FORGOT to have Occultism Kid make the throwaway comment
> about plaid versus paisley among the other paraochial level dualities.]
Now *that*'s just silly.
> Okay then. Perhaps I'm being overly picky, but my gut feeling is that
> I only used the concept of opposites as a way of picking a theme villain
> and hanging a superhero story on it, rather than exploring the concept.
> If it had of been longer I probably would have had more emphasis on the
> two Lords, and perhaps got into their headspaces.
There was a hint of that in the story, with their eerie quiet during the
battle, but as you say, it wasn't explored.
> As it is the story
> *does* work better than the last time I did a HHC entry which didn't
> *quite* manage to focus on the concept (LNHv2 #31 - the 'kitbashed hero'
> with Unity, W.I.L.B.U.R., and Limp-Asparagus Lad).
That one also had the "lack of conflict/first plan works" problem.
> I agree that the fight scene works well (something of a pleasant surprise,
> because it was the last bit written and was literally being worked on
> while I was doing my Sunday desk shift yesterday). However for the most
> part the I think it works because it's mostly got lots of good character
> interaction. All three leads were fun to write for one reason or another.
Oh, definitely. All good characters. (For some reason, I imagine Hell
Catalyst as a few pounds heavier than Catalyst Lass. No idea why.)
Andrew "NO .SIG MAN" "Juan" Perron, perhaps because it's cute.
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