LNH/Contest: Legion of Net.Heroes Volume 2 #35 HCC8

Andrew Perron pwerdna at gmail.com
Mon Apr 26 04:07:35 PDT 2010


On Sun, 25 Apr 2010 07:46:06 +0000 (UTC), Saxon Brenton wrote:

> Authors notes:
>      Written for the 8th High Concept challenge: Opposites.

Just under the wire! (Well, Tom's was even juster.)

>      Kind of unfocused as a story.  

I thought it needed a bit more conflict; as it is, the first plan they come
up with works just fine.  That said, what there was was well-written.

Also, I'd like to have seen more Luke at the end!

> But Twitter is always fun to write, 

And fun to read!

> and she's even more hyper here than she was in _Beige Midnight_ for
>  reasons that I suppose one day Rob and/or myself will have to get around 
> to explaining in detail.  

Ohoho really.  Yes, that'll have to be soon, so I can use her. >>c

> (Actually, an early idea was to team Twitter up 
> with Writers Block Woman, and see how Mouse coped with *two* women whose 
> powers made them somewhat scatterbrained.

More Mouse is always a treat. <3

> [Before I get into the reply proper, I'll just note: AAAaaargh!!!  I was 
> so busy trying to finish the story off and post it yesterday afternoon 
> that I COMPLETELY FORGOT to have Occultism Kid make the throwaway comment 
> about plaid versus paisley among the other paraochial level dualities.]

Now *that*'s just silly.

> Okay then.  Perhaps I'm being overly picky, but my gut feeling is that 
> I only used the concept of opposites as a way of picking a theme villain 
> and hanging a superhero story on it, rather than exploring the concept.  
> If it had of been longer I probably would have had more emphasis on the 
> two Lords, and perhaps got into their headspaces.  

There was a hint of that in the story, with their eerie quiet during the
battle, but as you say, it wasn't explored.

> As it is the story 
> *does* work better than the last time I did a HHC entry which didn't 
> *quite* manage to focus on the concept (LNHv2 #31 - the 'kitbashed hero' 
> with Unity, W.I.L.B.U.R., and Limp-Asparagus Lad). 

That one also had the "lack of conflict/first plan works" problem.

> I agree that the fight scene works well (something of a pleasant surprise, 
> because it was the last bit written and was literally being worked on 
> while I was doing my Sunday desk shift yesterday).  However for the most 
> part the I think it works because it's mostly got lots of good character 
> interaction.  All three leads were fun to write for one reason or another.

Oh, definitely.  All good characters.  (For some reason, I imagine Hell
Catalyst as a few pounds heavier than Catalyst Lass.  No idea why.)

Andrew "NO .SIG MAN" "Juan" Perron, perhaps because it's cute.


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